Hello, I wanted to create a dynamically AI generated world in the 7DRL competion. For details see: http://www.roguebasin.com/index.php?title=7DRL_Challenge_2015 The problem is that the amount of memory needed goes beyond my modest systems ram capacity. Even if it did not, I still would like to minimize the memory requiremens for others. I only need access to a fraction of the memory at any one given time so I wanted to know how I might go about having judy only store part of the array (or arrays, depending on which is less expensive, memory wise). In case your wondering, I'm going to use judy because of It's great support of sparse arrays. If you want more details (or a link when the game is done), just yell.
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