Hello, I wanted to create a dynamically AI
generated world in the 7DRL competion.
For details see:
http://www.roguebasin.com/index.php?title=7DRL_Challenge_2015
The problem is that the amount of memory needed
goes beyond my modest systems ram capacity.
Even if it did not, I still would like to minimize
the memory requiremens for others.
I only need access to a fraction of the memory
at any one given time so I wanted to know how I
might go about having judy only store part of the
array (or arrays, depending on which is less
expensive, memory wise).
In case your wondering, I'm going to use judy
because of It's great support of sparse arrays.
If you want more details (or a link when the
game is done), just yell.

Thanks, and keep up the good work!

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