On Wed, Apr 13, 2016 at 8:46 AM Pete Vander Giessen <pet...@gmail.com>
wrote:

> > - would you find it helpful to have common* statuses?
> > - or, would you find it more helpful to have statuses unique to each
> entity type?
>
> I'm still very much a beginner when it comes to developing charms, but
> from my perspective, it would be most useful to have common statuses, so
> that knowledge gained while working with one entity could be applied to
> others.
>
> Of course, there's a trap: "destroying" might end up meaning very
> different things for different entities, depending on how they get torn
> down, what remnants they leave, and what tools can be applied to them when
> they, say, get stuck and hang while being destroyed.
>

This is a very legitimate concern, and something I think we should avoid. I
agree with Mark, it would be a mistake to use the same status if it means
something different for the different entities. I don't think that's the
case here though.

Thanks for the feedback.

Cheers,
Andrew

I think that I'd still prefer simplicity, even if I occasionally bump my
> shins on the sharp edges that the simplicity masks. Others with more
> knowledge of the system internals might have different opinions, though :-)
>
> ~ PeteVG
>
>
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