On Wed, Apr 13, 2016 at 8:46 AM Pete Vander Giessen <pet...@gmail.com> wrote:
> > - would you find it helpful to have common* statuses? > > - or, would you find it more helpful to have statuses unique to each > entity type? > > I'm still very much a beginner when it comes to developing charms, but > from my perspective, it would be most useful to have common statuses, so > that knowledge gained while working with one entity could be applied to > others. > > Of course, there's a trap: "destroying" might end up meaning very > different things for different entities, depending on how they get torn > down, what remnants they leave, and what tools can be applied to them when > they, say, get stuck and hang while being destroyed. > This is a very legitimate concern, and something I think we should avoid. I agree with Mark, it would be a mistake to use the same status if it means something different for the different entities. I don't think that's the case here though. Thanks for the feedback. Cheers, Andrew I think that I'd still prefer simplicity, even if I occasionally bump my > shins on the sharp edges that the simplicity masks. Others with more > knowledge of the system internals might have different opinions, though :-) > > ~ PeteVG > > > -- > Juju mailing list > Juju@lists.ubuntu.com > Modify settings or unsubscribe at: > https://lists.ubuntu.com/mailman/listinfo/juju >
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