Do you ever modify an individual? If not, why not just write world[p].ind = newpop
Also, did you profile to make sure that deepcopy is the bottleneck? If your structures are that simple, it's surprising to me that deepcopy is taking a long time. Cédric On Monday, September 7, 2015 at 1:08:50 PM UTC-4, alexande...@gmail.com wrote: > > Hello everybody, > > I'm comparably new to Julia, but not completely new to programming. Yet, > I'm a biologist by training, so please excuse potentially dumb questions in > advance :) > > I am working in evolutionary ecology, programming individual-based > simulations. I have now transferred a (very) simple program that simulates > insect populations into Julia and am so far happy with its performance and > style (I really fell in love with Julia). Yet, I do have a performance > problem when it comes to copying a complex object. First of all my basic > type structure: > > type TInd # an individual > ld::Float64 > disp::Bool > end > > type TPop # a single population > ind::Array{TInd,1} > end > > world = TPop[] # just to mention, this is NOT a global variable, but in > my main simulation function to create multiple populations > > You see that I have a set (world) of populations (TPop), each being > defined as arrays of individuals. During reproduction, I create a second > Array of individuals, that stores the (mutating) offspring. So far so good. > Yet, since I assume discrete generations, after each individual in a > population has reproduced, the parental population is to be replaced by the > offspring. I have implemented that like this: > > newpop = TInd[] > > # ... then the new population gets filled with offspring ... > > world[p].ind = deepcopy(newpop) > > Of course, this solution is working, but it is really slow. And since I do > actually not need a copy of the newpop, but just want it to overwrite the > original population, I guessed there might probably be a faster and more > elegant solution (without complex workarounds, just somehow adjusting the > pointers!?)? From what I've seen the model will probably run faster than in > C++ as soon as I find the answer :))) > > I appreciate any help, thanks a lot in advance! > > All the best, > Alex >