Solid/fast basics are what's important.  I'll keep an eye out for your
videos.

On Tue, Sep 15, 2015 at 4:40 PM, Simon Danisch <sdani...@gmail.com> wrote:

> Good question! Best would be to wait a little more. I plan to release a
> tutorial video, explaining all the new features.
> Don't expect something too polished, though. It's good to have the
> primitives working, but turning it into a well-rounded package will still
> require quite a bit of time.
> I hope I can turn GLVisualize into a backend for Gadfly, to profit from
> Gadfly's rich functionality. That would leverage the 2D part a bit.
> Daniel has done quite a bit of work to align everything nicely and make
> plots look great. I really don't want to duplicate that work ;)
>
> Am Dienstag, 15. September 2015 18:01:37 UTC+2 schrieb Tom Breloff:
>
>> Does anyone in the community have experience with Anti-Grain Geometry as
>> an alternative to Cairo?
>>
>> http://www.antigrain.com/
>>
>> I know very little about it, but it could possibly be faster and more
>> stable than Cairo for 2D graphics, with a lighter dependency footprint.  It
>> is a C++ package, so this is something that will depend on a stable Cxx.jl.
>>
>> Are there any other similar frameworks that could be more performant than
>> Cairo for intense 2D simulations and realtime plots?  I suppose OpenGL,
>> although my experience with OpenGL is that it's hard to make the graphics
>> pretty.  Thoughts?
>>
>

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