On Friday, October 23, 2015 at 7:38:37 AM UTC-6, Abe Schneider wrote: > > An OO approach is really just specifying an interface in a formal manner. > The second you write any type of interface, you always risk making a choice > that will haunt you down the road. I don't see the difference between: > > class Foo { > float getX() { ... } > float getY() { ... } > } > > and: > > type Foo { ... } > function getX(f::Foo) -> float { ... } > function getY(f::Foo) -> float { ... } > > except that an instance of `foo` is being passed implicitly in the first > case. To that extent, I would say Julia OO (i.e. on the dispatching). Where > it is not OO is in the layout of the data. >
In some languages there is no difference. In Go, a method is exactly a function that can be called with a special syntax. One can do c := mat64.NewDense(5, 5, nil) c.Mul(a, b) or one can do (*mat64.Dense).Mul(c, a, b) There aren't many cases where one would actually want to do the latter, but it makes the definition of behavior clear. I think the difference in Julia would be the interaction with multiple dispatch. In the former case, it seems like getX would live in its own namespace (only accessible through the Foo class), while in the latter case it would add to the many definitions of getX. It is true that with a more OO language, because of its formalism, you run > the risk of declaring variable types in a parent class that might not be > correct in the child classes, so some planning is required. However, what > you gain is better code in the long run. For example, I might have: > > abstract Baz > > type Foo <: Baz { > x::Float > } > > type Bar <: Baz { > x::Float > } > > and an interface: > > getX{T <: Baz}(b::T) -> Float = b.x > > > which works fine, except maybe someone else comes along and writes: > > type Blob <: Baz { > myX::Float > } > > Now to fix your interface, you have to write a separate `getX` for `Blob`. > This might not seem like a big deal, except you might not catch this issue > until run time (I don't think there is a way a static-checker could > identify the problem). Imagine a large library or base of code, with many > people working on the code, and you suddenly are exposed to a large number > of issues. > This seems more like an issue of compiler vs. no compiler issue than one with OO vs. multiple dispatch. You can do OO without inheritance (or OO like things if your definition of OO includes inheritance). In Go, one would define type GetXer interface { GetX() float64 } I could then write a function func SquareX(g GetXer) float64 { v := g.GetX() return v * v } Now, any type that has a GetX method can be passed to SquareX. There is no inheritance necessary to make this happen.