What great timing! I just posted this 
(https://groups.google.com/forum/?hl=en#!topic/julia-users/Up2STYjtwdE), 
and I was going to start work on it myself since no one responded.  Thanks! 
 I'll check it out.

On Thursday, December 10, 2015 at 6:07:30 PM UTC-5, Sebastian Nowozin wrote:
>
>
> Hi,
>
> the arcade learning environment (ALE), 
> http://www.arcadelearningenvironment.org/, is a modified Atari 2600 
> emulator that provides additional in-game information (such as scores and 
> game-over states) for around 50 classic Atari 2600 games.
> It is a popular environment for testing artificial intelligence agents and 
> for reinforcement learning methods.
>
> The ArcadeLearningEnvironment.jl package is a thin wrapper around ALE and 
> exposes all functionality.
> It is based on the same underlying C library used by the Python wrapper.
>
> It is available here: 
> https://github.com/nowozin/ArcadeLearningEnvironment.jl
> I only tested the package on Linux (where it downloads and builds the ALE 
> libraries), but on other architectures you need to manually provide the 
> libale_c.dll or libale_c.so file.
>
> To use the package you need to obtain Atari 2600 ROM files supported by 
> ALE, a list of these is available at the ALE homepage.
>
> Any feedback is welcome.
>
> Sebastian
>

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