Stefan Steiniger wrote: > > my 2 cents: > i think my first implementations also modified coordinates of layer > geometries directly. But in general, i always copy a geometry and modify > the coordinates with coord.x > Good - that's the right way to do it. > Otherwise, what would be the way to do map generalisation (such as > applying a line smoothing algorithm that displaces vertices without > changing the number)??? I know, that by using the Douglas Peucker > algorithm a new Geometry object could be created afterwards, but here as > well online-modification may be worth? > Hence, for me Geoemtries are mutable. (But suggestions are welcome) > For any operation on a Geometry, you can always create a new Geometry to represent the result of the operation. This Geometry can be stored back in the the Feature object the input came from.
Note that this implies that Features are mutable. I'm not 100% sure this is a good idea either - but it's less bad than mutating Geometries. -- Martin Davis Senior Technical Architect Refractions Research, Inc. (250) 383-3022 ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Jump-pilot-devel mailing list Jump-pilot-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel