If I choose more than a couple dozen items and attempt to scale them all
at once, OpenJump pegs the processor and goes out to lunch on me. I've
profiled the process and it appears to be checking the AWT event queue
quite a bit (>50% of the total time). The next largest amount of time
spent is within Math...floor() (2.59%).
I once left it alone for a couple of days and it finally did complete
scaling all of the Polygons. My machine is new and fast, not a hardware
issue.
Unless there's a workaround, I've resigned myself to needing to write a
plug-in that interacts with the GUI less and the features themselves
more. However, if someone wants to point me to where the same work can
be done in OpenJump itself, that would be great, too. A "repaint when
complete" or "disable preview" checkbox would do the trick I'd imagine...
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