Found this article on Microsoft's DLR http://www.infoq.com/news/2008/01/john-lam-interview
Not long on substance, but interesting link to this blog http://blogs.msdn.com/mmaly/archive/2008/01/14/building-a-dlr-language-trees.aspx where we read: "What makes [ToyScript] a DLR based language (from the compiler pipeline perspective) is that instead of generating its own intermediate code, or generating Microsoft .NET IL directly, ToyScript will generate a tree representation of the code - DLR Trees. Dynamic Language Runtime will then take care of the code generation. The DLR Trees are essentially the DLR representation of programs so every language that targets DLR produces the DLR Trees. ToyScript's design is similar to that of all the other DLR based languages, such as IronPython or IronRuby in the sense that it first parses into its own AST and then generates the DLR trees. At one point ToyScript (being very simple language) parsed directly into the DLR trees, but we changed that to behave more like the other DLR based languages, even though for ToyScript it is not strictly necessary." Patrick --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "JVM Languages" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/jvm-languages?hl=en -~----------~----~----~----~------~----~------~--~---
