https://bugs.kde.org/show_bug.cgi?id=356938

Thomas Lübking <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           See Also|                            |https://bugs.kde.org/show_b
                   |                            |ug.cgi?id=356366
            Product|kwin                        |plasmashell
           Assignee|[email protected]      |[email protected]
   Target Milestone|---                         |1.0
          Component|general                     |general
                 CC|                            |[email protected],
                   |                            |[email protected],
                   |                            |[email protected]

--- Comment #6 from Thomas Lübking <[email protected]> ---
Sounds indeed like an exact duplicate, but on different HW/driver.

Try to
   export __GL_YIELD="NOTHING"
for the game, but since plasmashell will likely run on the intel chip as well,
that *should* not be too troublesome. It will rather be because of the optimus
pipe being blocked on the intel side because of "things plasmashell does in its
opengl context™"

As a quick solution for the WE, simply
pkill -SIGTOP plasmashell
# run game
pkill -CONT plasmashell

would hopefully do?

Alternatively, can you disable optimus and run the nvidia GPU exclusively,
resp. only optirun palsmashell as well (maybe it does better on
switching/sharing active contexts)?

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to