https://bugs.kde.org/show_bug.cgi?id=356992

--- Comment #8 from Uriy Zhuravlev <stalk...@gmail.com> ---
Please:

EGL_VERSION: 1.4 (DRI2)
EGL_VENDOR: Mesa Project
EGL_EXTENSIONS:
    EGL_CHROMIUM_sync_control, EGL_EXT_buffer_age, 
    EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, 
    EGL_KHR_create_context, EGL_KHR_fence_sync, 
    EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_renderbuffer_image, 
    EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_cubemap_image, 
    EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap, 
    EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, 
    EGL_MESA_configless_context, EGL_MESA_drm_image, 
    EGL_MESA_image_dma_buf_export, EGL_NOK_texture_from_pixmap, 
    EGL_WL_bind_wayland_display
EGL_CLIENT_APIS: OpenGL OpenGL_ES OpenGL_ES2 OpenGL_ES3 
GL_VERSION: OpenGL ES 3.0 Mesa 11.2.0-devel (git-b201a6e)
GL_RENDERER: Mesa DRI Intel(R) Haswell Mobile 
GL_EXTENSIONS:
    GL_EXT_blend_minmax, GL_EXT_multi_draw_arrays, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_format_BGRA8888, GL_OES_compressed_ETC1_RGB8_texture, 
    GL_OES_depth24, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, 
    GL_OES_mapbuffer, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, 
    GL_OES_stencil8, GL_OES_texture_3D, GL_OES_texture_float, 
    GL_OES_texture_float_linear, GL_OES_texture_half_float, 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_EGL_image, 
    GL_OES_depth_texture, GL_OES_packed_depth_stencil, 
    GL_EXT_texture_type_2_10_10_10_REV, GL_OES_get_program_binary, 
    GL_APPLE_texture_max_level, GL_EXT_discard_framebuffer, 
    GL_EXT_read_format_bgra, GL_NV_fbo_color_attachments, 
    GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_vertex_array_object, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_EXT_texture_rg, GL_EXT_unpack_subimage, GL_NV_draw_buffers, 
    GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, 
    GL_NV_read_stencil, GL_EXT_draw_buffers, GL_EXT_map_buffer_range, 
    GL_KHR_debug, GL_OES_depth_texture_cube_map, GL_OES_surfaceless_context, 
    GL_EXT_color_buffer_float, GL_EXT_separate_shader_objects, 
    GL_EXT_shader_integer_mix, GL_INTEL_performance_query, 
    GL_EXT_draw_elements_base_vertex, GL_KHR_context_flush_control, 
    GL_OES_draw_elements_base_vertex, GL_EXT_blend_func_extended

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