https://bugs.kde.org/show_bug.cgi?id=357116

--- Comment #15 from AnAkkk <anakin...@gmail.com> ---
(In reply to Thomas Lübking from comment #14)
> You mean *while* the compositor is suspended??
No, after it has been reenabled by closing the game, just like the other
issues.
I just tried again, and for some reason I can't reproduce the issue now,
although it happened twice before. I'm not sure if it's linked to the rule
after all, although both time I noticed it after stopping the game.

> By what window? Kate or something else and does any involved client
> "optirun"?
Kate search text field (I think the main text area was not affected), kate
"terminal" part of the window, konsole main text input. No, I don't use
optirun/primusrun for anything else than the game.

> Fyi, there's no difference in suspending the compositor by the shortcut or a
> window rule. It's always the same routine being invoked. A behavioral
> difference here would suggest the rules trigger it at a "clumsy" moment, but
> we already shuffled it off the eventloop. So we'd be in a situation where
> "suspending the compositor in 'close' time to mapping a window causes weird
> issues" (w/ optimus setups)

Is there any way to debug it, at least the invalid shadow texture issue, and
the black box at the place of the desktop button?

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