https://bugs.kde.org/show_bug.cgi?id=499319
Bug ID: 499319
Summary: Duplicate .kra files when exporting in other file
formats
Classification: Applications
Product: krita
Version: 5.2.9
Platform: Microsoft Windows
OS: Microsoft Windows
Status: REPORTED
Severity: normal
Priority: NOR
Component: File formats
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
Created attachment 177820
--> https://bugs.kde.org/attachment.cgi?id=177820&action=edit
Screenshot for before and after exporting in PNG
***
If you're not sure this is actually a bug, instead post about it at
https://discuss.kde.org
If you're reporting a crash, attach a backtrace with debug symbols; see
https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports
Please remove this comment after reading and before submitting - thanks!
***
SUMMARY
Krita 5.2.9 duplicates an export to save in the desired image format and
another .kra file
STEPS TO REPRODUCE
1. Open any .kra document in Krita 5.2.9
2. Export... > any image format (JPG, PNG)
3. Krita will save in (let's say we use PNG) both *.png and *.png.kra
OBSERVED RESULT
Two files in *.[image_file_format] and *.[image_file_format].kra
EXPECTED RESULT
Just the *.[image_file_format] file
SOFTWARE/OS VERSIONS
Windows: 11
macOS:
(available in the Info Center app, or by running `kinfo` in a terminal window)
Linux/KDE Plasma:
KDE Plasma Version:
KDE Frameworks Version:
Qt Version: 5.15.7
ADDITIONAL INFORMATION
Krita
Version: 5.2.9 (git ac6cae8)
Installation type: installer / portable package
Hidpi: true
Qt
Version (compiled): 5.15.7
Version (loaded): 5.15.7
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.26100
Pretty Productname: Windows 10 Version 2009
Product Type: windows
Product Version: 10
Locale
Languages: en_US, en, en_Latn_US
C locale: C
QLocale current: en-PH
QLocale system: en-PH
QTextCodec for locale: UTF-8
Process ACP: 65001 (UTF-8)
System locale default ACP: 1252 (ANSI - Latin I)
OpenGL Info
Vendor: "Google Inc. (NVIDIA)"
Renderer: "ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Direct3D11 vs_5_0 ps_5_0,
D3D11-27.21.14.6230)"
Driver version: "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5)"
Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5)"
Requested format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::NoProfile)
Current format: QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::NoProfile)
GL version: 3.0
Supports deprecated functions false
Is OpenGL ES: true
supportsBufferMapping: true
supportsBufferInvalidation: false
forceDisableTextureBuffers: true
Extensions:
GL_EXT_blend_func_extended
GL_ANGLE_framebuffer_multisample
GL_OES_depth32
GL_CHROMIUM_bind_generates_resource
GL_EXT_blend_minmax
GL_OES_texture_half_float_linear
GL_ANGLE_pack_reverse_row_order
GL_OES_standard_derivatives
GL_EXT_unpack_subimage
GL_ANGLE_get_tex_level_parameter
GL_ANGLE_texture_compression_dxt3
GL_OES_element_index_uint
GL_OES_vertex_array_object
GL_ANGLE_lossy_etc_decode
GL_ANGLE_multi_draw
GL_EXT_frag_depth
GL_WEBGL_video_texture
GL_EXT_texture_format_BGRA8888
GL_OES_texture_half_float
GL_OES_texture_float
GL_OES_texture_float_linear
GL_EXT_draw_buffers
GL_EXT_map_buffer_range
GL_EXT_shader_texture_lod
GL_ANGLE_memory_size
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_robustness
GL_ANGLE_get_serialized_context_string
GL_EXT_texture_filter_anisotropic
GL_AMD_performance_monitor
GL_ANGLE_texture_usage
GL_EXT_texture_compression_bptc
GL_EXT_draw_elements_base_vertex
GL_OES_draw_elements_base_vertex
GL_ANGLE_multiview_multisample
GL_EXT_clip_control
GL_CHROMIUM_sync_query
GL_OES_draw_buffers_indexed
GL_ANGLE_client_arrays
GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture
GL_EXT_occlusion_query_boolean
GL_OES_get_program_binary
GL_ANGLE_translated_shader_source
GL_EXT_draw_buffers_indexed
GL_ANGLE_copy_texture_3d
GL_OES_compressed_EAC_RG11_unsigned_texture
GL_KHR_parallel_shader_compile
GL_OVR_multiview2
GL_OES_compressed_ETC2_sRGB8_alpha8_texture
GL_ANGLE_robust_client_memory
GL_ANGLE_depth_texture
GL_EXT_EGL_image_external_wrap_modes
GL_EXT_texture_compression_dxt1
GL_ANGLE_texture_multisample
GL_CHROMIUM_bind_uniform_location
GL_EXT_color_buffer_float
GL_NV_pixel_buffer_object
GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture
GL_NV_framebuffer_blit
GL_ANGLE_texture_compression_dxt5
GL_KHR_debug
GL_CHROMIUM_lose_context
GL_CHROMIUM_copy_texture
GL_OES_compressed_EAC_R11_signed_texture
GL_ANGLE_instanced_arrays
GL_OES_EGL_image
GL_NV_pack_subimage
GL_OES_compressed_ETC2_RGBA8_texture
GL_ANGLE_base_vertex_base_instance
GL_EXT_sRGB
GL_NV_EGL_stream_consumer_external
GL_ANGLE_request_extension
GL_OVR_multiview
GL_ANGLE_base_vertex_base_instance_shader_builtin
GL_EXT_instanced_arrays
GL_EXT_read_format_bgra
GL_EXT_texture_storage
GL_EXT_float_blend
GL_OES_texture_stencil8
GL_OES_compressed_EAC_RG11_signed_texture
GL_OES_EGL_image_external
GL_OES_texture_npot
GL_EXT_texture_norm16
GL_ANGLE_framebuffer_blit
GL_CHROMIUM_copy_compressed_texture
GL_OES_compressed_EAC_R11_unsigned_texture
GL_EXT_debug_label
GL_OES_fbo_render_mipmap
GL_OES_texture_border_clamp
GL_OES_compressed_ETC2_RGB8_texture
GL_OES_EGL_image_external_essl3
GL_EXT_texture_compression_s3tc_srgb
GL_OES_depth24
GL_NV_fence
GL_EXT_multisampled_render_to_texture
GL_EXT_texture_compression_rgtc
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_EXT_disjoint_timer_query
GL_ANGLE_program_cache_control
GL_OES_compressed_ETC2_sRGB8_texture
GL_OES_surfaceless_context
GL_EXT_multi_draw_indirect
GL_OES_rgb8_rgba8
GL_ANGLE_provoking_vertex
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_texture_rg
GL_EXT_color_buffer_half_float
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: true
Detected renderers:
(Supported) ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Direct3D11 vs_5_0
ps_5_0, D3D11-27.21.14.6230) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5))
(Supported) GeForce GTX 1650/PCIe/SSE2 (4.6.0 NVIDIA 462.30)
(Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11
vs_5_0 ps_5_0, D3D11-10.0.26100.1882) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5))
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: auto
Memory: 8111 Mb
Number of Cores: 12
Swap Location: C:/Users/stamina4space/AppData/Local/Temp
Built for: sse2
Base instruction set: fma3+avx2
Supported instruction sets: sse2 sse3 ssse3 sse4_1 sse4_2 fma3_sse avx2
fma3_avx2
--
You are receiving this mail because:
You are watching all bug changes.