https://bugs.kde.org/show_bug.cgi?id=481815
--- Comment #19 from Jonathan Croteau-Dicaire <jonathan.croteau.dica...@gmail.com> --- I kinda remember seeing that Render* was evaluating before my actual GPU and bumping the count even if it was supposed to be ignored. At the time I thought about simply putting back the count by one in this situation but I was not sure it was the solution we would want because if I am not mistaken it would break the custom page for user (gpu1 would become gpu0 again) I will have a complete week off between 2 jobs soon. So if we decide to go this way I could implement this fix and test it with my setup. -- You are receiving this mail because: You are watching all bug changes.