https://bugs.kde.org/show_bug.cgi?id=514668
Bug ID: 514668
Summary: Dropdown Menus appear at the Wrong Position on
Multi-Monitor
Classification: Applications
Product: krita
Version First 5.2.11
Reported In:
Platform: Microsoft Windows
OS: Other
Status: REPORTED
Severity: normal
Priority: NOR
Component: Dockers
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
Created attachment 188567
--> https://bugs.kde.org/attachment.cgi?id=188567&action=edit
A dual monitor setup example using my Cintiq. Both resolutions are the same.
The dropdown should appear on the right monitor, but instead appears on the
left.
SUMMARY
When using a multi-monitor setup, clicking on any dropdown menu has it appear
on the primary monitor at the incorrect position for the first time opening it
per application instance. It's relative position is accurate, but it is
appearing on the wrong window.
STEPS TO REPRODUCE
1. Place Krita on a secondary monitor
2. Open any Dropdown menu, notably docker or configuration menus. E.G.
"Blending Mode" or the Brush Tool's "Brush Smoothing" in Tool Options.
OBSERVED RESULT
The Dropdown will appear on the wrong monitor for the first time opening it.
EXPECTED RESULT
The dropdown menu should appear at the correct global position.
ADDITIONAL INFORMATION
Krita
Version: 5.2.11 (git a4da714)
Installation type: installer / portable package
Hidpi: true
Qt
Version (compiled): 5.15.7
Version (loaded): 5.15.7
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.26200
Pretty Productname: Windows 10 Version 2009
Product Type: windows
Product Version: 10
Locale
Languages: en_US, en, en_Latn_US
C locale: C
QLocale current: en
QLocale system: en
QTextCodec for locale: UTF-8
Process ACP: 65001 (UTF-8)
System locale default ACP: 1252 (ANSI - Latin I)
OpenGL Info
Vendor: "ATI Technologies Inc."
Renderer: "AMD Radeon(TM) Graphics"
Driver version: "4.6.0 Compatibility Profile Context 22.20.44.221025"
Shading language: "4.60"
Requested format: QSurfaceFormat(version 3.3, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
GL version: 4.6
Supports deprecated functions true
Is OpenGL ES: false
supportsBufferMapping: true
supportsBufferInvalidation: true
forceDisableTextureBuffers: false
Extensions:
GL_ARB_shader_objects
GL_ARB_invalidate_subdata
GL_ARB_get_texture_sub_image
GL_ARB_depth_texture
GL_ARB_texture_multisample
GL_ARB_clear_buffer_object
GL_EXT_gpu_shader5
GL_ARB_direct_state_access
GL_EXT_sRGB_write_control
GL_EXT_semaphore_win32
GL_EXT_tessellation_point_size
GL_ATI_shader_texture_lod
GL_ARB_fragment_program
GL_ARB_base_instance
GL_ARB_texture_stencil8
GL_ARB_shader_precision
GL_ARB_vertex_shader
GL_ARB_arrays_of_arrays
GL_EXT_texture_buffer
GL_EXT_texture_filter_anisotropic
GL_ARB_draw_buffers
GL_ARB_geometry_shader4
GL_EXT_multi_draw_arrays
GL_ARB_ES2_compatibility
GL_EXT_draw_buffers_indexed
GL_ARB_draw_elements_base_vertex
GL_ARB_fragment_coord_conventions
GL_AMD_gpu_shader_int16
GL_ATI_draw_buffers
GL_EXT_secondary_color
GL_ARB_tessellation_shader
GL_EXT_blend_minmax
GL_AMD_bus_addressable_memory
GL_OVR_multiview_multisampled_render_to_texture
GL_NV_copy_image
GL_EXT_color_buffer_half_float
GL_ARB_shader_stencil_export
GL_ARB_fragment_program_shadow
GL_ARB_viewport_array
GL_KHR_robustness
GL_ARB_shadow_ambient
GL_EXT_fog_coord
GL_ARB_texture_rg
GL_ARB_get_program_binary
GL_ARB_shader_image_size
GL_ARB_texture_cube_map_array
GL_ARB_framebuffer_no_attachments
GL_ARB_vertex_program
GL_ARB_instanced_arrays
GL_OVR_multiview
GL_ARB_transpose_matrix
GL_ARB_gpu_shader_fp64
GL_ARB_shader_image_load_store
GL_EXT_copy_image
GL_ARB_draw_instanced
GL_EXT_texture_rectangle
GL_ARB_framebuffer_sRGB
GL_ARB_clear_texture
GL_KHR_debug
GL_ARB_vertex_attrib_binding
GL_KHR_no_error
GL_EXT_texture_compression_bptc
GL_ARB_point_parameters
GL_ARB_texture_cube_map
GL_ARB_texture_storage
GL_EXT_framebuffer_multisample
GL_ARB_occlusion_query
GL_EXT_transform_feedback
GL_EXT_shader_io_blocks
GL_OVR_multiview2
GL_OES_EGL_image
GL_EXT_nonuniform_qualifier
GL_ARB_texture_buffer_object
GL_AMD_pinned_memory
GL_EXT_point_parameters
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_sRGB
GL_ARB_texture_env_combine
GL_ARB_polygon_offset_clamp
GL_EXT_shadow_funcs
GL_ARB_occlusion_query2
GL_ARB_texture_gather
GL_ARB_map_buffer_range
GL_EXT_packed_depth_stencil
GL_NV_blend_square
GL_EXT_texture_sRGB_R8
GL_ARB_query_buffer_object
GL_ARB_conditional_render_inverted
GL_ARB_texture_barrier
GL_ARB_robustness
GL_AMD_gpu_shader_int64
GL_ARB_multitexture
GL_EXT_texture_array
GL_ARB_copy_image
GL_EXT_texture_compression_rgtc
GL_ARB_shader_ballot
GL_ARB_buffer_storage
GL_EXT_blend_color
GL_ARB_shadow
GL_EXT_polygon_offset_clamp
GL_ARB_compute_shader
GL_EXT_abgr
GL_ARB_framebuffer_object
GL_ARB_internalformat_query2
WGL_EXT_swap_control
GL_ARB_program_interface_query
GL_ARB_indirect_parameters
GL_ARB_shader_texture_lod
GL_ARB_pipeline_statistics_query
GL_ARB_window_pos
GL_ARB_ES3_compatibility
GL_ARB_texture_rectangle
GL_ARB_sparse_texture
GL_EXT_texture_storage
GL_EXT_draw_buffers2
GL_NV_shader_atomic_int64
GL_EXT_framebuffer_object
GL_ATI_separate_stencil
GL_ARB_explicit_uniform_location
GL_ARB_texture_non_power_of_two
GL_EXT_direct_state_access
GL_EXT_memory_object_win32
GL_KHR_blend_equation_advanced_coherent
GL_EXT_texture_env_combine
GL_ARB_texture_compression_bptc
GL_ARB_parallel_shader_compile
GL_ARB_sparse_buffer
GL_ARB_texture_border_clamp
GL_EXT_bgra
GL_ARB_depth_buffer_float
GL_EXT_texture_sRGB
GL_ARB_internalformat_query
GL_NV_depth_buffer_float
GL_EXT_blend_equation_separate
GL_EXT_draw_range_elements
GL_AMD_blend_minmax_factor
GL_EXT_texture_lod
GL_ARB_transform_feedback_instanced
GL_EXT_vertex_array
GL_ARB_color_buffer_float
GL_ARB_texture_filter_minmax
GL_ARB_copy_buffer
GL_EXT_pixel_buffer_object
GL_ARB_sync
GL_ARB_shader_viewport_layer_array
GL_EXT_gpu_program_parameters
GL_ARB_shader_group_vote
GL_ARB_derivative_control
GL_ARB_gpu_shader5
GL_ARB_uniform_buffer_object
GL_ARB_explicit_attrib_location
GL_ARB_gpu_shader_int64
GL_ARB_fragment_shader
GL_EXT_framebuffer_blit
GL_ARB_cull_distance
GL_EXT_texture_snorm
GL_EXT_texture_format_BGRA8888
GL_EXT_timer_query
GL_ARB_shader_storage_buffer_object
GL_EXT_compiled_vertex_array
GL_ARB_multisample
GL_ARB_shader_atomic_counters
GL_OES_draw_texture
GL_ATI_texture_env_combine3
GL_EXT_texture3D
GL_ARB_transform_feedback_overflow_query
GL_ARB_gl_spirv
GL_EXT_debug_label
GL_ARB_fragment_layer_viewport
GL_EXT_depth_bounds_test
GL_ARB_vertex_attrib_64bit
GL_ARB_blend_func_extended
GL_ARB_half_float_pixel
GL_EXT_texture_sRGB_RG8
GL_KHR_blend_equation_advanced
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_ARB_enhanced_layouts
GL_KHR_parallel_shader_compile
GL_EXT_render_snorm
GL_ARB_compatibility
GL_S3_s3tc
GL_ARB_point_sprite
GL_ARB_shader_texture_image_samples
GL_EXT_texture_sRGB_decode
GL_AMD_gpu_shader_half_float
GL_ARB_texture_buffer_range
GL_ARB_shading_language_100
GL_ARB_texture_compression_rgtc
GL_ARB_bindless_texture
GL_ARB_texture_view
GL_EXT_shader_image_load_store
GL_EXT_texture_border_clamp
GL_ARB_conservative_depth
GL_ARB_draw_buffers_blend
GL_ARB_texture_multisample_no_array
GL_ARB_vertex_buffer_object
GL_NV_texture_barrier
GL_EXT_geometry_shader4
GL_NV_primitive_restart
GL_EXT_texture_object
GL_ARB_shader_clock
GL_ARB_texture_float
GL_AMD_sample_positions
GL_ARB_depth_clamp
GL_ARB_texture_storage_multisample
GL_EXT_copy_buffer
GL_EXT_texture_env_add
GL_ARB_shader_bit_encoding
GL_EXT_stencil_wrap
GL_ARB_sample_shading
GL_ARB_debug_output
GL_ARB_shading_language_420pack
GL_ARB_texture_rgb10_a2ui
GL_EXT_texture_shared_exponent
GL_ARB_separate_shader_objects
GL_EXT_provoking_vertex
GL_EXT_texture_compression_latc
GL_ARB_texture_compression
GL_ARB_texture_swizzle
GL_KHR_robust_buffer_access_behavior
GL_ARB_stencil_texturing
GL_AMD_shader_trinary_minmax
GL_ARB_half_float_vertex
GL_ARB_seamless_cube_map
GL_ARB_timer_query
GL_EXT_texture_buffer_object
GL_ARB_texture_env_dot3
GL_EXT_blend_func_separate
GL_ARB_multi_draw_indirect
GL_EXT_geometry_point_size
GL_EXT_texture_edge_clamp
GL_ARB_texture_filter_anisotropic
GL_ARB_sampler_objects
GL_ARB_multi_bind
GL_ARB_shader_subroutine
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_dot3
GL_ATI_meminfo
GL_EXT_semaphore
GL_EXT_texture_integer
GL_EXT_blend_subtract
GL_EXT_texture_lod_bias
GL_ARB_vertex_array_object
GL_ARB_draw_indirect
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_shader_draw_parameters
GL_EXT_clip_cull_distance
GL_AMD_depth_clamp_separate
GL_EXT_tessellation_shader
GL_ARB_clip_control
GL_ARB_transform_feedback
GL_ARB_texture_env_add
GL_EXT_shader_integer_mix
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: true
Detected renderers:
(Supported) AMD Radeon(TM) Graphics (4.6.0 Compatibility Profile Context
22.20.44.221025)
(Supported) ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0,
D3D11-31.0.12044.3) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5))
(Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11
vs_5_0 ps_5_0, D3D11-10.0.26100.7309) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5))
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: desktop
Memory: 14188 Mb
Number of Cores: 16
Swap Location: C:/Users/alect/AppData/Local/Temp
Built for: sse2
Base instruction set: fma3+avx2
Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma3+sse4.2 sse4.2
sse4.1 ssse3 sse3 sse2
Current Settings
Current Swap Location: C:/Users/alect/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Resource Location: C:/Users/alect/AppData/Roaming/krita
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Loaded Python Plugins
colorspace
comics_project_management_tools
documenttools
exportlayers
filtermanager
lastdocumentsdocker
plugin_importer
quick_settings_docker
scripter
tenbrushes
tenscripts
Display Information
Number of screens: 2
Screen: 0
Name: \\.\DISPLAY1
Depth: 32
Scale: 1
Physical DPI141.585
Logical DPI96
Physical Size: 344, 194
Position: 0, 0
Resolution in pixels: 1920x1080
Manufacturer: BOE
Model: BOEa1c
Refresh Rate: 165
Serial Number:
Screen: 1
Name: \\.\DISPLAY3
Depth: 32
Scale: 1
Physical DPI102.406
Logical DPI96
Physical Size: 476, 268
Position: 1920, 0
Resolution in pixels: 1920x1080
Manufacturer: Wacom Tech
Model: Cintiq 22
Refresh Rate: 60
Current Settings
Current Swap Location: C:/Users/alect/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Resource Location: C:/Users/alect/AppData/Roaming/krita
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Current Settings
Current Swap Location: C:/Users/alect/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Resource Location: C:/Users/alect/AppData/Roaming/krita
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
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