https://bugs.kde.org/show_bug.cgi?id=514668

            Bug ID: 514668
           Summary: Dropdown Menus appear at the Wrong Position on
                    Multi-Monitor
    Classification: Applications
           Product: krita
      Version First 5.2.11
       Reported In:
          Platform: Microsoft Windows
                OS: Other
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: Dockers
          Assignee: [email protected]
          Reporter: [email protected]
  Target Milestone: ---

Created attachment 188567
  --> https://bugs.kde.org/attachment.cgi?id=188567&action=edit
A dual monitor setup example using my Cintiq. Both resolutions are the same.
The dropdown should appear on the right monitor, but instead appears on the
left.

SUMMARY
When using a multi-monitor setup, clicking on any dropdown menu has it appear
on the primary monitor at the incorrect position for the first time opening it
per application instance. It's relative position is accurate, but it is
appearing on the wrong window.

STEPS TO REPRODUCE
1. Place Krita on a secondary monitor
2. Open any Dropdown menu, notably docker or configuration menus. E.G.
"Blending Mode" or the Brush Tool's "Brush Smoothing" in Tool Options.

OBSERVED RESULT
The Dropdown will appear on the wrong monitor for the first time opening it.

EXPECTED RESULT
The dropdown menu should appear at the correct global position.



ADDITIONAL INFORMATION
Krita

 Version: 5.2.11 (git a4da714)
 Installation type: installer / portable package
 Hidpi: true

Qt

  Version (compiled): 5.15.7
  Version (loaded): 5.15.7

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.26200
  Pretty Productname: Windows 10 Version 2009
  Product Type: windows
  Product Version: 10

Locale

  Languages: en_US, en, en_Latn_US
  C locale: C
  QLocale current: en
  QLocale system: en
  QTextCodec for locale: UTF-8
  Process ACP: 65001 (UTF-8)
  System locale default ACP: 1252  (ANSI - Latin I)

OpenGL Info

  Vendor:  "ATI Technologies Inc." 
  Renderer:  "AMD Radeon(TM) Graphics" 
  Driver version:  "4.6.0 Compatibility Profile Context 22.20.44.221025" 
  Shading language:  "4.60" 
  Requested format:  QSurfaceFormat(version 3.3, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  GL version: 4.6 
  Supports deprecated functions true 
  Is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  forceDisableTextureBuffers: false 
  Extensions: 
     GL_ARB_shader_objects 
     GL_ARB_invalidate_subdata 
     GL_ARB_get_texture_sub_image 
     GL_ARB_depth_texture 
     GL_ARB_texture_multisample 
     GL_ARB_clear_buffer_object 
     GL_EXT_gpu_shader5 
     GL_ARB_direct_state_access 
     GL_EXT_sRGB_write_control 
     GL_EXT_semaphore_win32 
     GL_EXT_tessellation_point_size 
     GL_ATI_shader_texture_lod 
     GL_ARB_fragment_program 
     GL_ARB_base_instance 
     GL_ARB_texture_stencil8 
     GL_ARB_shader_precision 
     GL_ARB_vertex_shader 
     GL_ARB_arrays_of_arrays 
     GL_EXT_texture_buffer 
     GL_EXT_texture_filter_anisotropic 
     GL_ARB_draw_buffers 
     GL_ARB_geometry_shader4 
     GL_EXT_multi_draw_arrays 
     GL_ARB_ES2_compatibility 
     GL_EXT_draw_buffers_indexed 
     GL_ARB_draw_elements_base_vertex 
     GL_ARB_fragment_coord_conventions 
     GL_AMD_gpu_shader_int16 
     GL_ATI_draw_buffers 
     GL_EXT_secondary_color 
     GL_ARB_tessellation_shader 
     GL_EXT_blend_minmax 
     GL_AMD_bus_addressable_memory 
     GL_OVR_multiview_multisampled_render_to_texture 
     GL_NV_copy_image 
     GL_EXT_color_buffer_half_float 
     GL_ARB_shader_stencil_export 
     GL_ARB_fragment_program_shadow 
     GL_ARB_viewport_array 
     GL_KHR_robustness 
     GL_ARB_shadow_ambient 
     GL_EXT_fog_coord 
     GL_ARB_texture_rg 
     GL_ARB_get_program_binary 
     GL_ARB_shader_image_size 
     GL_ARB_texture_cube_map_array 
     GL_ARB_framebuffer_no_attachments 
     GL_ARB_vertex_program 
     GL_ARB_instanced_arrays 
     GL_OVR_multiview 
     GL_ARB_transpose_matrix 
     GL_ARB_gpu_shader_fp64 
     GL_ARB_shader_image_load_store 
     GL_EXT_copy_image 
     GL_ARB_draw_instanced 
     GL_EXT_texture_rectangle 
     GL_ARB_framebuffer_sRGB 
     GL_ARB_clear_texture 
     GL_KHR_debug 
     GL_ARB_vertex_attrib_binding 
     GL_KHR_no_error 
     GL_EXT_texture_compression_bptc 
     GL_ARB_point_parameters 
     GL_ARB_texture_cube_map 
     GL_ARB_texture_storage 
     GL_EXT_framebuffer_multisample 
     GL_ARB_occlusion_query 
     GL_EXT_transform_feedback 
     GL_EXT_shader_io_blocks 
     GL_OVR_multiview2 
     GL_OES_EGL_image 
     GL_EXT_nonuniform_qualifier 
     GL_ARB_texture_buffer_object 
     GL_AMD_pinned_memory 
     GL_EXT_point_parameters 
     GL_ARB_pixel_buffer_object 
     GL_EXT_framebuffer_sRGB 
     GL_ARB_texture_env_combine 
     GL_ARB_polygon_offset_clamp 
     GL_EXT_shadow_funcs 
     GL_ARB_occlusion_query2 
     GL_ARB_texture_gather 
     GL_ARB_map_buffer_range 
     GL_EXT_packed_depth_stencil 
     GL_NV_blend_square 
     GL_EXT_texture_sRGB_R8 
     GL_ARB_query_buffer_object 
     GL_ARB_conditional_render_inverted 
     GL_ARB_texture_barrier 
     GL_ARB_robustness 
     GL_AMD_gpu_shader_int64 
     GL_ARB_multitexture 
     GL_EXT_texture_array 
     GL_ARB_copy_image 
     GL_EXT_texture_compression_rgtc 
     GL_ARB_shader_ballot 
     GL_ARB_buffer_storage 
     GL_EXT_blend_color 
     GL_ARB_shadow 
     GL_EXT_polygon_offset_clamp 
     GL_ARB_compute_shader 
     GL_EXT_abgr 
     GL_ARB_framebuffer_object 
     GL_ARB_internalformat_query2 
     WGL_EXT_swap_control 
     GL_ARB_program_interface_query 
     GL_ARB_indirect_parameters 
     GL_ARB_shader_texture_lod 
     GL_ARB_pipeline_statistics_query 
     GL_ARB_window_pos 
     GL_ARB_ES3_compatibility 
     GL_ARB_texture_rectangle 
     GL_ARB_sparse_texture 
     GL_EXT_texture_storage 
     GL_EXT_draw_buffers2 
     GL_NV_shader_atomic_int64 
     GL_EXT_framebuffer_object 
     GL_ATI_separate_stencil 
     GL_ARB_explicit_uniform_location 
     GL_ARB_texture_non_power_of_two 
     GL_EXT_direct_state_access 
     GL_EXT_memory_object_win32 
     GL_KHR_blend_equation_advanced_coherent 
     GL_EXT_texture_env_combine 
     GL_ARB_texture_compression_bptc 
     GL_ARB_parallel_shader_compile 
     GL_ARB_sparse_buffer 
     GL_ARB_texture_border_clamp 
     GL_EXT_bgra 
     GL_ARB_depth_buffer_float 
     GL_EXT_texture_sRGB 
     GL_ARB_internalformat_query 
     GL_NV_depth_buffer_float 
     GL_EXT_blend_equation_separate 
     GL_EXT_draw_range_elements 
     GL_AMD_blend_minmax_factor 
     GL_EXT_texture_lod 
     GL_ARB_transform_feedback_instanced 
     GL_EXT_vertex_array 
     GL_ARB_color_buffer_float 
     GL_ARB_texture_filter_minmax 
     GL_ARB_copy_buffer 
     GL_EXT_pixel_buffer_object 
     GL_ARB_sync 
     GL_ARB_shader_viewport_layer_array 
     GL_EXT_gpu_program_parameters 
     GL_ARB_shader_group_vote 
     GL_ARB_derivative_control 
     GL_ARB_gpu_shader5 
     GL_ARB_uniform_buffer_object 
     GL_ARB_explicit_attrib_location 
     GL_ARB_gpu_shader_int64 
     GL_ARB_fragment_shader 
     GL_EXT_framebuffer_blit 
     GL_ARB_cull_distance 
     GL_EXT_texture_snorm 
     GL_EXT_texture_format_BGRA8888 
     GL_EXT_timer_query 
     GL_ARB_shader_storage_buffer_object 
     GL_EXT_compiled_vertex_array 
     GL_ARB_multisample 
     GL_ARB_shader_atomic_counters 
     GL_OES_draw_texture 
     GL_ATI_texture_env_combine3 
     GL_EXT_texture3D 
     GL_ARB_transform_feedback_overflow_query 
     GL_ARB_gl_spirv 
     GL_EXT_debug_label 
     GL_ARB_fragment_layer_viewport 
     GL_EXT_depth_bounds_test 
     GL_ARB_vertex_attrib_64bit 
     GL_ARB_blend_func_extended 
     GL_ARB_half_float_pixel 
     GL_EXT_texture_sRGB_RG8 
     GL_KHR_blend_equation_advanced 
     GL_EXT_gpu_shader4 
     GL_EXT_memory_object 
     GL_ARB_enhanced_layouts 
     GL_KHR_parallel_shader_compile 
     GL_EXT_render_snorm 
     GL_ARB_compatibility 
     GL_S3_s3tc 
     GL_ARB_point_sprite 
     GL_ARB_shader_texture_image_samples 
     GL_EXT_texture_sRGB_decode 
     GL_AMD_gpu_shader_half_float 
     GL_ARB_texture_buffer_range 
     GL_ARB_shading_language_100 
     GL_ARB_texture_compression_rgtc 
     GL_ARB_bindless_texture 
     GL_ARB_texture_view 
     GL_EXT_shader_image_load_store 
     GL_EXT_texture_border_clamp 
     GL_ARB_conservative_depth 
     GL_ARB_draw_buffers_blend 
     GL_ARB_texture_multisample_no_array 
     GL_ARB_vertex_buffer_object 
     GL_NV_texture_barrier 
     GL_EXT_geometry_shader4 
     GL_NV_primitive_restart 
     GL_EXT_texture_object 
     GL_ARB_shader_clock 
     GL_ARB_texture_float 
     GL_AMD_sample_positions 
     GL_ARB_depth_clamp 
     GL_ARB_texture_storage_multisample 
     GL_EXT_copy_buffer 
     GL_EXT_texture_env_add 
     GL_ARB_shader_bit_encoding 
     GL_EXT_stencil_wrap 
     GL_ARB_sample_shading 
     GL_ARB_debug_output 
     GL_ARB_shading_language_420pack 
     GL_ARB_texture_rgb10_a2ui 
     GL_EXT_texture_shared_exponent 
     GL_ARB_separate_shader_objects 
     GL_EXT_provoking_vertex 
     GL_EXT_texture_compression_latc 
     GL_ARB_texture_compression 
     GL_ARB_texture_swizzle 
     GL_KHR_robust_buffer_access_behavior 
     GL_ARB_stencil_texturing 
     GL_AMD_shader_trinary_minmax 
     GL_ARB_half_float_vertex 
     GL_ARB_seamless_cube_map 
     GL_ARB_timer_query 
     GL_EXT_texture_buffer_object 
     GL_ARB_texture_env_dot3 
     GL_EXT_blend_func_separate 
     GL_ARB_multi_draw_indirect 
     GL_EXT_geometry_point_size 
     GL_EXT_texture_edge_clamp 
     GL_ARB_texture_filter_anisotropic 
     GL_ARB_sampler_objects 
     GL_ARB_multi_bind 
     GL_ARB_shader_subroutine 
     GL_EXT_texture_compression_s3tc 
     GL_EXT_texture_env_dot3 
     GL_ATI_meminfo 
     GL_EXT_semaphore 
     GL_EXT_texture_integer 
     GL_EXT_blend_subtract 
     GL_EXT_texture_lod_bias 
     GL_ARB_vertex_array_object 
     GL_ARB_draw_indirect 
     GL_ARB_transform_feedback2 
     GL_ARB_transform_feedback3 
     GL_ARB_shader_draw_parameters 
     GL_EXT_clip_cull_distance 
     GL_AMD_depth_clamp_separate 
     GL_EXT_tessellation_shader 
     GL_ARB_clip_control 
     GL_ARB_transform_feedback 
     GL_ARB_texture_env_add 
     GL_EXT_shader_integer_mix 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 
  Detected renderers: 
    (Supported) AMD Radeon(TM) Graphics (4.6.0 Compatibility Profile Context
22.20.44.221025) 
    (Supported) ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0,
D3D11-31.0.12044.3) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5)) 
    (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11
vs_5_0 ps_5_0, D3D11-10.0.26100.7309) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash:
f2280c0c5f93+krita_qt5))  

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: desktop
  Memory: 14188 Mb
  Number of Cores: 16
  Swap Location: C:/Users/alect/AppData/Local/Temp
  Built for: sse2
  Base instruction set: fma3+avx2
  Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma3+sse4.2 sse4.2
sse4.1 ssse3 sse3 sse2 

Current Settings

  Current Swap Location: C:/Users/alect/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: C:/Users/alect/AppData/Roaming/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
        colorspace
        comics_project_management_tools
        documenttools
        exportlayers
        filtermanager
        lastdocumentsdocker
        plugin_importer
        quick_settings_docker
        scripter
        tenbrushes
        tenscripts


Display Information
Number of screens: 2
        Screen: 0
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1
                Physical DPI141.585
                Logical DPI96
                Physical Size: 344, 194
                Position: 0, 0
                Resolution in pixels: 1920x1080
                Manufacturer: BOE
                Model: BOEa1c
                Refresh Rate: 165
                Serial Number: 
        Screen: 1
                Name: \\.\DISPLAY3
                Depth: 32
                Scale: 1
                Physical DPI102.406
                Logical DPI96
                Physical Size: 476, 268
                Position: 1920, 0
                Resolution in pixels: 1920x1080
                Manufacturer: Wacom Tech
                Model: Cintiq 22
                Refresh Rate: 60

Current Settings

  Current Swap Location: C:/Users/alect/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: C:/Users/alect/AppData/Roaming/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Current Settings

  Current Swap Location: C:/Users/alect/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: C:/Users/alect/AppData/Roaming/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false

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