https://bugs.kde.org/show_bug.cgi?id=514814

Harald Sitter <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
             Status|NEEDSINFO                   |CONFIRMED
         Resolution|WAITINGFORINFO              |---
                 CC|                            |[email protected],
                   |                            |[email protected]

--- Comment #5 from Harald Sitter <[email protected]> ---
Turns out the min/max values for the playstation controllers are a bit
different and require some adjustment. The drift to the edge is caused by
somewhat normal tiny movement detection, by a unit or two. Usually our deadzone
would account for that but because of the different min/max we think the stick
is moving more than it actually is, causing us to process events we should
actually ignore.

We'll prepare a fix and probably disable the feature by default for 6.6 to
avoid any other surprises.

(min is 0, idle position is ~130, max is 255)

    #   Event code 0 (ABS_X)
    #       Value         131
    #       Min             0
    #       Max           255
    #       Fuzz            0
    #       Flat            0
    #       Resolution      0

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