https://bugs.kde.org/show_bug.cgi?id=520903

wolthera <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|CONFIRMED                   |RESOLVED
         Resolution|---                         |NOT A BUG

--- Comment #3 from wolthera <[email protected]> ---
So, I spend some time checking the file, and the file definitely is a normal 8
bit RGBA tga file, so it *has* transparency. Then I checked in the game engine
Godot, and there too it has transparency. I checked in a few other programs...
where it had transparency.

So... then I looked around whether photoshop even supports transparency in tga
files... and while it does, what happens is that it outputs it into a
non-transparent custom channel, instead of treating it as transparency.

For more info, see:
https://graphicdesign.stackexchange.com/questions/53644/handle-a-transparent-layer-in-targa-file

In short, it's a photoshop bug that it doesn't use transparency when you load
it in there.

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