https://bugs.kde.org/show_bug.cgi?id=521803
--- Comment #30 from Zamundaaa <[email protected]> --- Created attachment 193751 --> https://bugs.kde.org/attachment.cgi?id=193751&action=edit disable colorops other than the 3d lut That's a shame, but fixing the multiplier should help slightly at least. Is the banding noticeable in any specific places, with specific settings or similar? I drove around a bit in Cyberpunk, and the only case I found where there's a visible difference between compositing and direct scanout on my hardware is with night light enabled. The MR helps for that, but it might not have the same effect for your banding problem if the cause is different. In addition to the MR, I also have another hacky patch to test. If the named curve, matrix or multiplier are at fault, just using 1D + 3D LUT should be fine. (In reply to Oleg from comment #23) > I've also noticed that with "Prefer efficiency" KScreen says that my display > works in 10bpc mode, but in "Prefer accuracy" it works in 16bpc mode. Not > sure if that matters. I don't think it would make a difference, but you can make sure by disabling the color pipeline with prefer efficiency https://invent.kde.org/plasma/kwin/-/wikis/Environment-Variables#kwin_drm_use_color_pipeline -- You are receiving this mail because: You are watching all bug changes.
