https://bugs.kde.org/show_bug.cgi?id=520143
--- Comment #8 from Keven Tipping <[email protected]> --- Some additional information about this issue: I've noticed that Krita will consume about 25-33% CPU usage of a single core while the canvas is stuttering. This drops to nearly 0% once the stuttering clears up (unless I'm actively drawing on or manipulating the canvas somehow). It seems like Krita or QT6 is doing something in the background while this issue is occurring, but I've been unable to track down the exact source of the CPU time usage. This leads me to believe that something is being processed in the background, possibly on the main thread or a thread associated with updating the canvas somehow. I've tried to debug this issue with valgrind on a debug build of Krita pulled down from git, though I haven't really been able to narrow it down to anything specific (possibly because I'm not that familiar with valgrind). -- You are receiving this mail because: You are watching all bug changes.
