https://bugs.kde.org/show_bug.cgi?id=521742

--- Comment #17 from Zamundaaa <[email protected]> ---
Git commit 3e37e7d6f5254010d289a90fb7730ebf822af838 by Xaver Hugl.
Committed on 13/07/2026 at 13:03.
Pushed by zamundaaa into branch 'master'.

opengl/eglcontext: always bind OpenGL ES right before context creation

Loading Vulkan drivers can change / reset the current EGL API in some cases,
which in turn changes the valid parameters for eglCreateContext and can make
context creation fail.

This shouldn't have any effect in practice, since the default EGL API is OpenGL
ES and that's the only API we use now, but it's better to be safe than sorry.

M  +8    -0    src/opengl/eglcontext.cpp

https://invent.kde.org/plasma/kwin/-/commit/3e37e7d6f5254010d289a90fb7730ebf822af838

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