https://bugs.kde.org/show_bug.cgi?id=526010

Zamundaaa <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REPORTED                    |CONFIRMED
     Ever confirmed|0                           |1
                 CC|                            |[email protected]

--- Comment #5 from Zamundaaa <[email protected]> ---
I found the cause of this.

Proton puts the pointer lock on the main surface of the window, which is
basically only a placeholder; the actual game content is on a subsurface. So
when it removes the pointer lock, it never commits on the surface afterwards,
and the pointer stays locked.

The game cursor still moving invisibly is something Proton infers from the
relative pointer movement, it's not related to anything in KWin.

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