https://bugs.kde.org/show_bug.cgi?id=376115

--- Comment #4 from Grief <iamgr...@gmail.com> ---
I have a workaround!
TL;DR: do `export SVGA_VGPU10=0` anywhere so it would be applied to all 3D
apps.

reference: https://bugs.launchpad.net/stellarium/+bug/1577494

here (https://github.com/ros-simulation/gazebo_ros_pkgs/issues/457) man says
that this in probably the issue in app itself, not it vmware, but this is
doubtable

also here (https://www.mesa3d.org/vmware-guest.html) page says that the
variable from above "may be useful to work around application bugs (such as
incorrect use of the OpenGL 3.x core profile).", so it might be the reason

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