https://bugs.kde.org/show_bug.cgi?id=377275

--- Comment #1 from Dmitry Kazakov <dimul...@gmail.com> ---
Well, you can add you ideas in this discussion: 
https://phabricator.kde.org/T3496

In the original design of animation this feature was called "cloned 
frames". It is technically possible to implement this thing, it just 
doesn't have any GUI. Actually, a proper UIX design is the biggest 
problem of the feature...

On 06.03.2017 13:21, bugzilla_nore...@kde.org wrote:
> https://bugs.kde.org/show_bug.cgi?id=377275
>
>              Bug ID: 377275
>             Summary: Frames instances / aliases
>             Product: krita
>             Version: 3.1.2
>            Platform: Other
>                  OS: unspecified
>              Status: UNCONFIRMED
>            Severity: wishlist
>            Priority: NOR
>           Component: Animation
>            Assignee: krita-bugs-n...@kde.org
>            Reporter: gordie.lachance+...@gmail.com
>    Target Milestone: ---
>
> Hi folks,
> Another idea that you may already have had...  But I haven't found anything
> about it here, so I write it.
>
> It would be really great to have 'frame instantiation' in Krita.
> Let me explain myself :
>
> Quite often in animation, you need to reuse a drawing several times, for
> example when building an animation cycle.
>
> You could of course duplicate it, but there is some inconvenients to that :
>
> - It makes the file bigger
> - Every image will need to be cached while they all are similar
> - And most of all, if you edit your drawing, you will need to replace all
> occurences of it; which is a pain in the **.
>
> A great solution to this would be to have frame instances / aliases / you name
> it in Krita :
>
> Using a new command ('copy frame instance' for example); you would be able to
> copy a 'reference' to that drawing.
>
> - When this frame is selected in the timeline, all instances would be
> highlighted.
> - If you edit the frame, all instances would be updated.
>
> Is this on your roadmap ?  Would be awesome.
>
> Thanks !
>

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