https://bugs.kde.org/show_bug.cgi?id=377275
--- Comment #1 from Dmitry Kazakov <dimul...@gmail.com> --- Well, you can add you ideas in this discussion: https://phabricator.kde.org/T3496 In the original design of animation this feature was called "cloned frames". It is technically possible to implement this thing, it just doesn't have any GUI. Actually, a proper UIX design is the biggest problem of the feature... On 06.03.2017 13:21, bugzilla_nore...@kde.org wrote: > https://bugs.kde.org/show_bug.cgi?id=377275 > > Bug ID: 377275 > Summary: Frames instances / aliases > Product: krita > Version: 3.1.2 > Platform: Other > OS: unspecified > Status: UNCONFIRMED > Severity: wishlist > Priority: NOR > Component: Animation > Assignee: krita-bugs-n...@kde.org > Reporter: gordie.lachance+...@gmail.com > Target Milestone: --- > > Hi folks, > Another idea that you may already have had... But I haven't found anything > about it here, so I write it. > > It would be really great to have 'frame instantiation' in Krita. > Let me explain myself : > > Quite often in animation, you need to reuse a drawing several times, for > example when building an animation cycle. > > You could of course duplicate it, but there is some inconvenients to that : > > - It makes the file bigger > - Every image will need to be cached while they all are similar > - And most of all, if you edit your drawing, you will need to replace all > occurences of it; which is a pain in the **. > > A great solution to this would be to have frame instances / aliases / you name > it in Krita : > > Using a new command ('copy frame instance' for example); you would be able to > copy a 'reference' to that drawing. > > - When this frame is selected in the timeline, all instances would be > highlighted. > - If you edit the frame, all instances would be updated. > > Is this on your roadmap ? Would be awesome. > > Thanks ! > -- You are receiving this mail because: You are watching all bug changes.