https://bugs.kde.org/show_bug.cgi?id=338506

--- Comment #40 from jhnnslsc...@gmail.com ---
(In reply to David Edmundson from comment #5)
> This sourceSize determines how big the original texture we load is, which is
> done by the QImageLoader, which is clearly not quite as smooth.
> 
> It's rather important as otherwise we end up keeping a monsterous
> uncompressed image in both heap and GPU memory. I don't want to see that
> reverted as that just gives us a different problem.

Is there no way to load the image from file, smoothly downscale it to the
currently needed resolution(s), and only save this result(s) in heap and GPU
memory?

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