https://bugs.kde.org/show_bug.cgi?id=338506
--- Comment #40 from jhnnslsc...@gmail.com --- (In reply to David Edmundson from comment #5) > This sourceSize determines how big the original texture we load is, which is > done by the QImageLoader, which is clearly not quite as smooth. > > It's rather important as otherwise we end up keeping a monsterous > uncompressed image in both heap and GPU memory. I don't want to see that > reverted as that just gives us a different problem. Is there no way to load the image from file, smoothly downscale it to the currently needed resolution(s), and only save this result(s) in heap and GPU memory? -- You are receiving this mail because: You are watching all bug changes.