https://bugs.kde.org/show_bug.cgi?id=360541
--- Comment #24 from Alvin Wong <alvinhoc...@gmail.com> --- (In reply to Boudewijn Rempt from comment #23) > > Since there is no difference between 150% and 200% scaled, I guess we should > just apply a 50% zoom factor in the opengl canvas when display scaling is > on, on Windows... No, there is a proper way to get the device scale factor (`devicePixelRatio` or `devicePixelRatioF`). Qt currently rounds the scale factor to integral values (so 150% gets 2x) but it can change in the future so 150% can get 1.5x instead. 300% is also possible as of now, so 2x isn't the only possible value. I did proposed dividing the zoom factor by the scale factor, but Dmitry disagreed with it. There's also more to consider than just the zoom factor. I believe this and the later comments on https://phabricator.kde.org/T2299#111948 has summed up most of the issues. -- You are receiving this mail because: You are watching all bug changes.