https://bugs.kde.org/show_bug.cgi?id=390698

--- Comment #14 from Fredrik Höglund <fred...@kde.org> ---
MSAA doesn't blur anything. It works by computing a pixel coverage value in the
range [0..1] for each rasterized fragment, and multiplying that value with the
alpha value prior to blending.

You may be confusing it with post-processing anti-aliasing techniques, such as
FXAA.

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