https://bugs.kde.org/show_bug.cgi?id=390698
--- Comment #14 from Fredrik Höglund <fred...@kde.org> --- MSAA doesn't blur anything. It works by computing a pixel coverage value in the range [0..1] for each rasterized fragment, and multiplying that value with the alpha value prior to blending. You may be confusing it with post-processing anti-aliasing techniques, such as FXAA. -- You are receiving this mail because: You are watching all bug changes.