https://bugs.kde.org/show_bug.cgi?id=360478
--- Comment #26 from David Edmundson <k...@davidedmundson.co.uk> --- >Hopefully Wayland allows us what the AmigaOS had in 1985: The ability to >create multiple "screens" for the same monitor, with different resolutions, so >that games can use any resolution they want without affecting the desktop. It will and should already for wayland fullscreen clients. When they go true-fullscreen we render them directly, and that means there's no need to change the resolution of what we draw or the wl_output. If that doesn't change, plasma won't do anything. >Reposition the widgets as you do currently, but store their geometries per >resolution Panels do that for their size. It gets /far/ more recurrent bug reports than this issue ever has. Imagine some virtualbox user resizes a window and all their stuff resets. It's all fixable, but before you know it you're at a full differential synchronisation algorithm... -- You are receiving this mail because: You are watching all bug changes.