https://bugs.kde.org/show_bug.cgi?id=360478

--- Comment #26 from David Edmundson <k...@davidedmundson.co.uk> ---
>Hopefully Wayland allows us what the AmigaOS had in 1985: The ability to 
>create multiple "screens" for the same monitor, with different resolutions, so 
>that games can use any resolution they want without affecting the desktop.

It will and should already for wayland fullscreen clients.

When they go true-fullscreen we render them directly, and that means there's no
need to change the resolution of what we draw or the wl_output. If that doesn't
change, plasma won't do anything.


>Reposition the widgets as you do currently, but store their geometries per 
>resolution

Panels do that for their size. It gets /far/ more recurrent bug reports than
this issue ever has. Imagine some virtualbox user resizes a window and all
their stuff resets. It's all fixable, but before you know it you're at a full
differential synchronisation algorithm...

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