https://bugs.kde.org/show_bug.cgi?id=339038

Julian Helfferich <julian.helffer...@googlemail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
      Latest Commit|                            |http://commits.kde.org/kblo
                   |                            |cks/145820a70ce12409873e932
                   |                            |6c8c232a790c76081
             Status|UNCONFIRMED                 |RESOLVED

--- Comment #1 from Julian Helfferich <julian.helffer...@googlemail.com> ---
Git commit 145820a70ce12409873e9326c8c232a790c76081 by Julian Helfferich.
Committed on 28/02/2016 at 19:46.
Pushed by helfferich into branch 'Applications/15.12'.

Fix unplayable game when changing difficulty

Previously, changing the difficulty before the first game was started
by selecting "Single Game" or "Human vs. AI" started an unplayable
game.

Now, levelChanged() calls singleGame() or pveStepGame() instead of
startGame(). These functions are also called when selecting "Single
Game" or "Human vs. AI", respectively, and correctly connect keyboard
events to the game.
REVIEW: 127171

M  +5    -1    KBlocksWin.cpp

http://commits.kde.org/kblocks/145820a70ce12409873e9326c8c232a790c76081

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