https://bugs.kde.org/show_bug.cgi?id=339038
Julian Helfferich <julian.helffer...@googlemail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Latest Commit| |http://commits.kde.org/kblo | |cks/145820a70ce12409873e932 | |6c8c232a790c76081 Status|UNCONFIRMED |RESOLVED --- Comment #1 from Julian Helfferich <julian.helffer...@googlemail.com> --- Git commit 145820a70ce12409873e9326c8c232a790c76081 by Julian Helfferich. Committed on 28/02/2016 at 19:46. Pushed by helfferich into branch 'Applications/15.12'. Fix unplayable game when changing difficulty Previously, changing the difficulty before the first game was started by selecting "Single Game" or "Human vs. AI" started an unplayable game. Now, levelChanged() calls singleGame() or pveStepGame() instead of startGame(). These functions are also called when selecting "Single Game" or "Human vs. AI", respectively, and correctly connect keyboard events to the game. REVIEW: 127171 M +5 -1 KBlocksWin.cpp http://commits.kde.org/kblocks/145820a70ce12409873e9326c8c232a790c76081 -- You are receiving this mail because: You are watching all bug changes.