https://bugs.kde.org/show_bug.cgi?id=390698

--- Comment #16 from Vlad Zagorodniy <vladz...@gmail.com> ---
It seems like GLRenderTarget should be refactored in order to use render
buffers. I suggest to use multisampled render buffers because they come from
OpenGL 3.0 while multisampled textures are available only from OpenGL 3.2
onwards also render buffers fit better for this kind of task(we won't read,
right?).

Fredrik, what do you mean by "a complex transformation"?

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