https://bugs.kde.org/show_bug.cgi?id=342626
--- Comment #2 from Ian Wadham <iandw...@gmail.com> --- I think the request is for when you have to "guess" a number in a cell, rather than deduce it logically. As you continue on, a wrong guess will lead to a situation where there is no valid move. You then have to backtrack and try another guess (Undo several moves), but it is hard to remember where your guessing point was, especially if you have had more than one of them. So it would be handy if you could change the color of the numbers, starting where the guess occurs, or use some other graphical method, such as highlighting or lowlighting. An early version of KSudoku also had "Push" and "Pop", which I think was a temporary save and restore on a push-down stack, as opposed to the "Save" and "Load" actions on the Game menu. A similar scheme could be tried, but please consider players who are not computer scientists and not call the actions "Push" and "Pop". -- You are receiving this mail because: You are watching all bug changes.