https://bugs.kde.org/show_bug.cgi?id=342626

--- Comment #2 from Ian Wadham <iandw...@gmail.com> ---
I think the request is for when you have to "guess" a number in a cell, rather
than deduce it logically. As you continue on, a wrong guess will lead to a
situation where there is no valid move. You then have to backtrack and try
another guess (Undo several moves), but it is hard to remember where your
guessing point was, especially if you have had more than one of them.

So it would be handy if you could change the color of the numbers, starting
where the guess occurs, or use some other graphical method, such as
highlighting or lowlighting.

An early version of KSudoku also had "Push" and "Pop", which I think was a
temporary save and restore on a push-down stack, as opposed to the "Save" and
"Load" actions on the Game menu. A similar scheme could be tried, but please
consider players who are not computer scientists and not call the actions
"Push" and "Pop".

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