https://bugs.kde.org/show_bug.cgi?id=394460
Boudewijn Rempt <b...@valdyas.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |b...@valdyas.org --- Comment #4 from Boudewijn Rempt <b...@valdyas.org> --- Hi Til, A 32 bits Windows system cannot use more than 2gb of memory per process. By default, Krita uses 50% of available memory, so only 1gb of memory is available. Krita does swap out image data, but some things needs to go into memory. One layer of your image should only take 192mb. Fourteen layers will take 2880 mb, just for the image data, though. And there's also the projection, the display textures, the resources like brush presets and so on. If we've got a backtrace (https://docs.krita.org/Dr._Mingw_debugger) we might be able to figure out a way to let you load the image on your laptop, but it will never run fast enough to do anything useful. Krita just isn't made for devices like this, I'm afraid. -- You are receiving this mail because: You are watching all bug changes.