https://bugs.kde.org/show_bug.cgi?id=394460

Boudewijn Rempt <b...@valdyas.org> changed:

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                 CC|                            |b...@valdyas.org

--- Comment #4 from Boudewijn Rempt <b...@valdyas.org> ---
Hi Til,

A 32 bits Windows system cannot use more than 2gb of memory per process. By
default, Krita uses 50% of available memory, so only 1gb of memory is
available. Krita does swap out image data, but some things needs to go into
memory. One layer of your image should only take 192mb. Fourteen layers will
take 2880 mb, just for the image data, though. And there's also the projection,
the display textures, the resources like brush presets and so on.

If we've got a backtrace (https://docs.krita.org/Dr._Mingw_debugger) we might
be able to figure out a way to let you load the image on your laptop, but it
will never run fast enough to do anything useful. Krita just isn't made for
devices like this, I'm afraid.

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