https://bugs.kde.org/show_bug.cgi?id=394581

David REVOY <i...@davidrevoy.com> changed:

           What    |Removed                     |Added
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                 CC|                            |i...@davidrevoy.com

--- Comment #2 from David REVOY <i...@davidrevoy.com> ---
Hi, 

I tried to reproduce with 4.0.3 appimage on Linux. It's not easy because you
don't describe very well what you do. For example, when you write: "Use Wet
Paint as an example.  It has Pressure checked as an option." ; I want to ask
"Where with Wet-Paint preset? Please be more specific" because the preset has
"Pressure" checked as an sub-option for three sensors: "Opacity", "Size", and
"Smudge Length". Same when you write "If you click on Pressure you see no
pattern selected."; if you click on "Pressure" nothing happens because to
desactivate the "Pressure" option, you need to uncheck "Enable Pen Setting" or
activate another sensor then the system will allow you to uncheck "Pressure".

So I tried to uncheck/recheck "Size" sensor ( or even other sensors ) and click
to desactivate all Pressure, one pressure, change one options... all of that a
bit randomly because the instruction were not clear. I kept checking "Pattern"
panel at every action. I reseted ten time the brush to default, retried with
other options... So far, it doesn't affect my options here. I have consistent
"Pattern" options whatever I choose (eg. the Pattern option never fallback by
itself to the texture "02 rough canvas") . 

@Kenneth Evans: Did you activate other options? Can you describe more accurate
instruction to reproduce? I might have missed something...

Note about the flat texture:
This preset -Wet-Paint- use a flat "Pattern" as a texture and this is a choice
by design. It is because I'm not happy with the way the default Opacity of the
brush engine "Mix-Brush" premultiply on the final stroke and blend with the
canvas color mixing. It is not subtle enough for what I wanted to achieve (at
least, "it was" when I created this brush preset). By using an empty texture
(gray square, named 'flathack') I could benefit to an higher extra level of
opacity management ( originally coded for managing the textured holes in the
Texture/Pattern).

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