https://bugs.kde.org/show_bug.cgi?id=360033

--- Comment #21 from m00nraker <m00nra...@gmx.net> ---
Thx for reply and working on that bug-report.
Fail again (blacklist? false true):

export KWIN_GL_EXT_BLACKLIST=GLX_ARB_create_context
kwin_x11 --replace &

QXcbConnection: XCB error: 8 (BadMatch), sequence: 820, resource id: 69206021,
major code: 42 (SetInputFocus), minor code: 0
blacklist? false true
OpenGL vendor string:                   NVIDIA Corporation
OpenGL renderer string:                 GeForce Go 7950 GTX/PCIe/SSE2
OpenGL version string:                  2.1.2 NVIDIA 304.131
OpenGL shading language version string: 1.20 NVIDIA via Cg compiler
Driver:                                 NVIDIA
Driver version:                         304.131
GPU class:                              NV40/G70
OpenGL version:                         2.1.2
GLSL version:                           1.20
X server version:                       1.17.2
Linux kernel version:                   4.1.15
Requires strict binding:                no
GLSL shaders:                           limited
Texture NPOT support:                   yes
Virtual Machine:                        no
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 1, 0, 1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 1, 0, 1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 1, 0, 1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 1, 0, 1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(1, 0, 0, 1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 1, 0, 1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 0, 1, 1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(1, 1, 1, 1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0.44882, 0.14882, 0.14882,
1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0.50064, 0.80064, 0.50064,
1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0.05054, 0.05054, 0.35054,
1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(1, 1, 1, 1)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0.3, 0, 0, 0.6)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 0.4, 0, 0.6)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0, 0, 0.5, 0.6)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0.3, 0.4, 0.5, 0.6)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0.134646, 0.044646,
0.044646, 0.6)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0.200256, 0.320256,
0.200256, 0.6)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0.02527, 0.02527, 0.17527,
0.6)
Pixel was QVector4D(0, 0, 0, 0) expected QVector4D(0.360172, 0.390172,
0.420172, 0.6)
kwin_core: ShaderManager self test failed
kwin_core: Failed to initialize compositing, compositing disabled
QXcbConnection: XCB error: 3 (BadWindow), sequence: 926, resource id: 579,
major code: 3 (GetWindowAttributes), minor code: 0

nvidia-settings -q all
Output in attached file nvidia-output.txt

Another thing:
After I applied your first patch, I injected the debug-output code directly
into glxbackend.cpp, as you suggested. To make sure that everything is ok,
could you maybe upload a complete diff-file for me to apply? (I'm confused
about the "...GlxBackend::initRenderingContext() return false;" in your debug
output code in comment #14). Do not forget that I'm not a software developer
and I haven't many experience in editing source code. So a complete diff file
would be the better choice for me, to make clear, that everything is as it
should be :-) Nevertheless I'm quite sure, that I did it right.

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