https://bugs.kde.org/show_bug.cgi?id=395209

--- Comment #3 from Eoin O'Neill <eoinoneill1...@gmail.com> ---
So I've investigated this bug pretty thoroughly now and I think I have a
general idea of how/why this happens. Basically, it seems as though all brush
instances in multihand mode seem to use the same starting position on canvas.
This means that if you start in the dead-center of the mirror planes, for
instance, you will get perfectly symmetrical results. However, if you start
away from the mirror planes, it will create differ between brush instances and
therefore produce different results.

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