https://bugs.kde.org/show_bug.cgi?id=399865

--- Comment #2 from Douglas <d.radcliffe...@gmail.com> ---
Installed the "Nightly build" however still not able to change the colour of
vectors within vector layers. 

Krita
  Version: 4.2.0-pre-alpha (git d79586f)

Qt
  Version (compiled): 5.9.3
  Version (loaded): 5.9.3

OS Information
  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.17134
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info 
  Vendor:  NVIDIA Corporation 
  Renderer:  "GeForce GTX 1050/PCIe/SSE2" 
  Version:  "4.6.0 NVIDIA 391.24" 
  Shading language:  4.60 NVIDIA 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1,
stencilBufferSize 8, samples -1, swapBehavior
QSurfaceFormat::SwapBehavior(DoubleBuffer), swapInterval 0, profile 
QSurfaceFormat::OpenGLContextProfile(CompatibilityProfile)) 
  Current format:    QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples 0, swapBehavior
QSurfaceFormat::SwapBehavior(DoubleBuffer), swapInterval 1, profile 
QSurfaceFormat::OpenGLContextProfile(CompatibilityProfile)) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: false 
  overridePreferAngle: false 
== log ==

== end log ==

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