https://bugs.kde.org/show_bug.cgi?id=399865
--- Comment #2 from Douglas <d.radcliffe...@gmail.com> --- Installed the "Nightly build" however still not able to change the colour of vectors within vector layers. Krita Version: 4.2.0-pre-alpha (git d79586f) Qt Version (compiled): 5.9.3 Version (loaded): 5.9.3 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.17134 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: NVIDIA Corporation Renderer: "GeForce GTX 1050/PCIe/SSE2" Version: "4.6.0 NVIDIA 391.24" Shading language: 4.60 NVIDIA Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::SwapBehavior(DoubleBuffer), swapInterval 0, profile QSurfaceFormat::OpenGLContextProfile(CompatibilityProfile)) Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBehavior(DoubleBuffer), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(CompatibilityProfile)) Version: 4.6 Supports deprecated functions true is OpenGL ES: false QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: false overridePreferAngle: false == log == == end log == -- You are receiving this mail because: You are watching all bug changes.