https://bugs.kde.org/show_bug.cgi?id=361154

            Bug ID: 361154
           Summary: Running native OpenGL games - with compositing enabled
                    - breaks Plasma 5.6.0 Window Decorations
           Product: kwin
           Version: 5.6.0
          Platform: Gentoo Packages
               URL: http://i116.photobucket.com/albums/o35/bob_mt_wya/KDE%
                    20Plasma%205.6.0%20Window%20Decoration%20breakage_zpsp
                    458pdal.jpg
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: NOR
         Component: compositing
          Assignee: kwin-bugs-n...@kde.org
          Reporter: bob.mt....@gmail.com

Using:
emerge -pv nvidia-drivers xorg-server =sys-kernel/gentoo-sources-4.4.6
[ebuild   R   #] x11-base/xorg-server-1.18.1-r1:0/1.18.1::bobwya  USE="ipv6
suid systemd udev xorg -dmx -doc -glamor -kdrive -libressl -minimal (-selinux)
-static-libs -tslib -unwind -wayland -xephyr -xnest -xvfb" 5,710 KiB
[ebuild   R   #] x11-drivers/nvidia-drivers-364.12-r2:0/364::bobwya  USE="X
acpi driver kms multilib tools uvm -compat -gtk3 -pax_kernel -static-libs
-wayland" 0 KiB
[ebuild   R   ~] sys-kernel/gentoo-sources-4.4.6:4.4.6::gentoo 
USE="experimental -build -kdbus -symlink" 85,566 KiB

Including, the following configuration options enabled in my kernel:
CONFIG_DRM_KMS_HELPER=y
CONFIG_DRM_KMS_FB_HELPER=y



Reproducible: Always

Steps to Reproduce:
1. Compositing on
2. Launch a fullscreen 3D/GL based game


Actual Results:  
Window Decorations break.
Window shadows become solid black bars around all windows.
Opening new Windows causes alternate monitor (dual-monitor setup) to flicker
rapidly (sync issue / Nvidia driver issue?)



Expected Results:  
Window Shadowing should be restored - after exiting the 3D game.

Window Shadows do NOT break if compositing is disabled before running a
GL-based game.
Window Shadowing only restores if I log out (or presumably if I restart
kwin_x11 - I'll test this!!).
Moving or resizing windows has no effect - the shadowing remains in a broken
state. Flicking issues get significantly worse whilst doing this...
Desktop effects (3D Cube, etc.) appear to remain intake and also show the
Window artefacts...

I haven't done much testing - because I only did an update from Plasma 5.5.5 ->
5.6.0 yesterday... I'll add any other useful information as and when... :-)

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