https://bugs.kde.org/show_bug.cgi?id=335565

--- Comment #3 from Ian Wadham <iandw...@gmail.com> ---
I was the maintainer of KJumpingCube for a while.

The code for these debugging messages can safely be commented out or deleted.
It was not my intention to leave it in. My apologies.

Alternatively, the code can be bracketed by #if AILog > 0 ... #endif, similarly
to all the other debugging code I used when re-developing and testing the AI
for this game. AILog is defined and documented in the file ai_globals.h.

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