https://bugs.kde.org/show_bug.cgi?id=399143
Serge Volkov <s...@ulstu.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |s...@ulstu.ru --- Comment #9 from Serge Volkov <s...@ulstu.ru> --- I investigated the problem. And it is not driver bug. If you use "renderType: Text.NativeRendering" for all text fields, the bug disappears and everything looks fine. For example, for lockcreen, you can make the following changes to the MineBlock.qml file: 1. Add to the top import QtQuick.Controls.Styles.Plasma 2.0 as Styles 2. Add to the PlasmaComponents.TextField Styles.TextFieldStyle { renderType: Screen.devicePixelRatio % 1 !== 0 ? Text.QtRendering : Text.NativeRendering } Also, you cannot use the ShaderEffect if the VESA driver is used. I deleted it from the UserDelegate.qml. The same problems in the qml source files of sddm. I made a lot of changes to these files regarding renderType and the problem for me was solved. These problems do not depend on the theme (Breeze or not - does not matter), because the problem is in the SddmComponents qml files. For all text fields, you need to add a renderType property. -- You are receiving this mail because: You are watching all bug changes.