https://bugs.kde.org/show_bug.cgi?id=403570

Vlad Zagorodniy <vladz...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|CONFIRMED                   |RESOLVED
         Resolution|---                         |FIXED
      Latest Commit|                            |https://commits.kde.org/kwi
                   |                            |n/bdddf4daf2d810630e1527798
                   |                            |384188e001c80ce

--- Comment #1 from Vlad Zagorodniy <vladz...@gmail.com> ---
Git commit bdddf4daf2d810630e1527798384188e001c80ce by Vlad Zagorodniy.
Committed on 07/02/2019 at 00:10.
Pushed by vladz into branch 'Plasma/5.15'.

[effects/screenedge] Use correct blend function

Summary:
Glow textures already have the red, green, and blue channels
premultiplied by the alpha component (because of QImage), thus we can't
use GL_SRC_ALPHA for sfactor in glBlendFunc.

Test Plan:
Before:
{F6592391}

After:
{F6592392}

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18803

M  +1    -1    effects/screenedge/screenedgeeffect.cpp

https://commits.kde.org/kwin/bdddf4daf2d810630e1527798384188e001c80ce

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