https://bugs.kde.org/show_bug.cgi?id=403576

Dmitry Kazakov <dimul...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
      Latest Commit|                            |https://invent.kde.org/kde/
                   |                            |krita/commit/0ed30208c97a83
                   |                            |74b8c2b0b04f8d51b9b119d83b
             Status|ASSIGNED                    |RESOLVED

--- Comment #10 from Dmitry Kazakov <dimul...@gmail.com> ---
Git commit 0ed30208c97a8374b8c2b0b04f8d51b9b119d83b by Dmitry Kazakov.
Committed on 04/05/2019 at 16:53.
Pushed by dkazakov into branch 'master'.

Implement a projection store for masks (for indirect painting)

We have implemented correct painting on masks, but we have never
implemented a projection for them. Indeed, for normal rendering
process they don't need it. But when a mask is selected in isolated
mode, it still needs a projection, so that the use could see the result
of the painting.

M  +1    -0    libs/image/CMakeLists.txt
M  +8    -9    libs/image/KisRecycleProjectionsJob.cpp
M  +4    -3    libs/image/KisRecycleProjectionsJob.h
A  +283  -0    libs/image/KisSafeNodeProjectionStore.cpp     [License: GPL
(v2+)]
A  +109  -0    libs/image/KisSafeNodeProjectionStore.h     [License: GPL (v2+)]
M  +14   -5    libs/image/kis_base_node.cpp
M  +2    -1    libs/image/kis_base_node.h
M  +16   -122  libs/image/kis_layer.cc
M  +0    -12   libs/image/kis_layer.h
M  +26   -12   libs/image/kis_mask.cc
M  +20   -2    libs/image/kis_node.cpp
M  +4    -1    libs/image/kis_node.h
M  +5    -0    sdk/tests/testing_nodes.h

https://invent.kde.org/kde/krita/commit/0ed30208c97a8374b8c2b0b04f8d51b9b119d83b

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