https://bugs.kde.org/show_bug.cgi?id=411579
--- Comment #1 from tcanabr...@kde.org --- Yes, massive. basically we would need to rewrite the file TerminalDisplay.cpp - that takes care of painting everything on the screen. That file is huge, and it uses many things within Qt to make it easier - things that don't exist in the OpenGL world. If you want to try - if you have any knowledge in OpenGL, please give it a try. We need more people trying to touch code. Tomaz On Wed, Sep 4, 2019 at 8:30 AM agilob <bugzilla_nore...@kde.org> wrote: > https://bugs.kde.org/show_bug.cgi?id=411579 > > Bug ID: 411579 > Summary: GPU accelerated terminal > Product: konsole > Version: unspecified > Platform: Other > OS: Linux > Status: REPORTED > Severity: wishlist > Priority: NOR > Component: general > Assignee: konsole-de...@kde.org > Reporter: kde...@agilob.net > Target Milestone: --- > > Would it be massive amount of work to support GPU acceleration in > Konsole/Yakuake the way Kitty does it? > > https://sw.kovidgoyal.net/kitty/ > > -- > You are receiving this mail because: > You are the assignee for the bug. -- You are receiving this mail because: You are watching all bug changes.