https://bugs.kde.org/show_bug.cgi?id=412560

Boudewijn Rempt <b...@valdyas.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Empty tiles take            |Empty tiles take memory
                   |memory/Running out of       |
                   |memory with 0 bytes swapped |
                   |out                         |
           Severity|crash                       |normal

--- Comment #12 from Boudewijn Rempt <b...@valdyas.org> ---
I'm going to assume that was an AMD with the AMD random generator bug. So only
the problem remains that we create gobs of tiles in memory that are completely
empty in our projection composition code. Maybe we should have a garbage
collector for those tiles...

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