https://bugs.kde.org/show_bug.cgi?id=361154

--- Comment #68 from Bob Wya <bob.mt....@gmail.com> ---
(In reply to wolfyrion from comment #67)
> As it mentioned in previous comments 
> 
> -> Temporary Fix Solution
> Run "kcmshell5 kwinrules" and create a blind rule (just don't press the
> detect button),name it whatever you want, then go to the last tab Appearance
> and Fixes 
> -->  "Block Compositing"  -> Force -> "No"
> 
> This will prevent opengl games or apps to turn off the compositor so the
> compositor will always stay on and you will not experience these kind of
> problems anymore.
> I have been using this temporary fix solution for almost 2 weeks now and
> everything works fine :)

Further testing :-)

A new test case game ;-) :
dhewm git (https://github.com/dhewm) - compiled w/ SDL-2 support
+ original doom 3 assets
+ doom3 redux mod (http://www.moddb.com/mods/doom-3-redux)
Perhaps significant - because it uses the SDL-2 libraries?

I have been able to break kwin, with the Oxygen decorator, with this game.
Flicking windows, flicking external monitor, i.e. the "full works".

So finally broke down and used the kwin force enable compositing rule (see
above). No issues what-so-ever after the game exits...

So just to confirm a kwin rule to "globally force enabling compositing" clearly
fixes the original issue I reported. So this will be my chosen route going
forwards... Sadly I feel I'll probably be using this "temporary fix" for months
- going forwards!!

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