https://bugs.kde.org/show_bug.cgi?id=414870
Julian Seward <jsew...@acm.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|REPORTED |RESOLVED Resolution|--- |NOT A BUG --- Comment #4 from Julian Seward <jsew...@acm.org> --- To echo Tom .. unfortunately, we just don't have the resources to support 80 bit floating point properly, compared to other problems that need fixing. And to be honest, code that relies on it is pretty non-standard -- and rare, and unportable. Your least-worst option is to find a way to make your world work just using standard IEEE754 64-bit double precision. Sorry. -- You are receiving this mail because: You are watching all bug changes.