https://bugs.kde.org/show_bug.cgi?id=414870

Julian Seward <jsew...@acm.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REPORTED                    |RESOLVED
         Resolution|---                         |NOT A BUG

--- Comment #4 from Julian Seward <jsew...@acm.org> ---
To echo Tom .. unfortunately, we just don't have the resources to 
support 80 bit floating point properly, compared to other problems
that need fixing.  And to be honest, code that relies on it is pretty
non-standard -- and rare, and unportable.  Your least-worst option
is to find a way to make your world work just using standard IEEE754
64-bit double precision.  Sorry.

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to