https://bugs.kde.org/show_bug.cgi?id=372305
--- Comment #33 from Jiri Palecek <jpale...@web.de> --- Good news everyone! I've been experiencing similar crashes, and after finding an easy way to reproduce, I've been able to dissect it further. My crash is this: #4 0xb7eeebb8 in <signal handler called> () #5 0xb5878691 in KWin::WindowQuadList::makeInterleavedArrays(unsigned int, KWin::GLVertex2D*, QMatrix4x4 const&) const (this=0xbfe81d84, type=7, vertices=0xa94b9b60, textureMatrix=...) at ./libkwineffects/kwineffects.cpp:1171 #6 0xad9b362d in KWin::SceneOpenGL2Window::performPaint(int, QRegion, KWin::WindowPaintData) (this=0xbfe81fc4, mask=-1075306552, region=..., data=...) at ./plugins/scenes/opengl/scene_opengl.cpp:1431 also caused by vbo mapping pointing to inaccessible memory. I reproduced it by putting kwin under stress with this (don't laugh): ( for((;;)); do qdbus org.kde.kopete /kopete/MainWindow_1 org.qtproject.Qt.QWidget.minimumHeight 100; qdbus org.kde.kopete /kopete/MainWindow_1 org.qtproject.Qt.QWidget.maximumHeight 100; qdbus org.kde.kopete /kopete/MainWindow_1 org.qtproject.Qt.QWidget.maximumHeight 16000000; for i in $(seq 1 10); do qdbus org.kde.kopete /kopete/MainWindow_1 org.qtproject.Qt.QWidget.minimumHeight $((i*100)); done; done ) & and then provoke the crash by cycling the computer through suspend-to-ram: for i in $(seq 1 60); do rtcwake -m mem -s 30; sleep 20; done In my experience, kwin crashes within the first 10 iterations if vulnerable to this particular bug. With this, I found that: 1) KWIN_PERSISTENT_VBO=0 avoids the crash 2) reinitializing GLVertexBuffer::streamingBuffer while handling graphics reset also avoids the crash. I hope with this a way to fix this bug can be found. -- You are receiving this mail because: You are watching all bug changes.