https://bugs.kde.org/show_bug.cgi?id=415772

--- Comment #5 from Tyson Tan <tyson...@tysontan.com> ---
395861(In reply to Boudewijn Rempt from comment #4)
> Gosh, they actually are so afraid they do that? That feels so weird. In any
> case I thought I had already made Angle the default on Windows. From main.cc:
> 
> #ifdef Q_OS_WIN
>         const QString preferredRendererString =
> kritarc.value("OpenGLRenderer", "angle").toString();
> #else
>         const QString preferredRendererString =
> kritarc.value("OpenGLRenderer", "auto").toString();
> #endif
> 
> 
> I have to admit, I haven't checked recently whether that isn't overridden
> later on.

Hi Boud,
Actually, after diagnosing with that RTX 2080 Ti user, he wasn't able to
reproduce the slowdown after resetting Krita's configuration. The same driver
now runs OpenGL pretty well. Maybe it has something to do with kritarc too?

On my machine (AMD RX 590), Krita also defaults to Auto (OpenGL).

Weirdly, the first time I started Krita under Windows after deleting kritarc,
the "Current Renderer" is ANGLE, but the "Preferred renderer" is Auto (OpenGL).
After restarting Krita, it will start using OpenGL for real.

BTW the CSP Chinese branch has the reputation of dodgy marketing. Maybe don't
mix their image with their Japanese headquarter.

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