https://bugs.kde.org/show_bug.cgi?id=421881

--- Comment #11 from zhangangela93...@gmail.com ---
Yeah, the rendering cutting off some frames wasn’t a bug, sorry about that.
I noticed after I reported it that I set the frames from 0-100, so I
changed it and it doesn’t cut off the keyframes anymore. So that issue is
resolved.

The reason the video of the animation playback goes beyond frame 165 is
because the audio is longer than 165 frames. So the video playback plays
past the end of the rendered video.

I did turn off onion skin while playbacking my animation, and it was still
a problem for me. The keyframes play in the right order, but they sort of
lag, if you know what I mean. For example, if I had an animation with a
keyframe at frame 0 and at frame 5, it would show frame 0 at the time frame
5 is supposed to be shown, and it would show frame 5 at the time the next
keyframe is supposed to be shown.

For a clearer example, perhaps try comparing at the last two keyframes in
the playback video where the character has its back turned to the camera
then turns around? The audio does not sync up and it’s not a result of the
onion skin, it keeps happening even when I turn onion skin off. Also, in
the part where the audio starts going “back home”, the rendered version
shows the keyframe of the close up of the head and chest of the character,
but the playback still shows the keyframe of the legs, and there’s a small
lag before it switches to the next keyframe.

Thanks for your time!

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