https://bugs.kde.org/show_bug.cgi?id=423462

Tymond <tamtamy.tym...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Krita version 4.3.0, file   |I cannot draw in Krita
                   |size 3.4 GiB so far; (I     |
                   |just hit 100 layers, but    |
                   |there's still 4.5 GiB space |
                   |LEFT, so the document can   |
                   |hold 7.9 GiB total). For    |
                   |some reason the program     |
                   |won't draw: the cursor just |
                   |stays put and doesn't       |
                   |stroke. It is NOT my tablet |
         Resolution|---                         |WAITINGFORINFO
             Status|REPORTED                    |NEEDSINFO
           Severity|critical                    |normal
                 CC|                            |tamtamy.tym...@gmail.com

--- Comment #1 from Tymond <tamtamy.tym...@gmail.com> ---
Old version of the title:
" Krita version 4.3.0, file size 3.4 GiB so far; (I just hit 100 layers, but
there's still 4.5 GiB space LEFT, so the document can hold 7.9 GiB total). For
some reason the program won't draw: the cursor just stays put and doesn't
stroke. It is NOT my tablet"

Try going to Configure Krita -> Display, change to the other option, OpenGL or
ANGLE, and restart Krita. Check if it works. Please come back and change the
status to RESOLVED/FIXED if it does.

Also for the future, please in case of errors that you suspect cannot affect
all people - like in this case, if drawing was unable in Krita we wouldn't
release a new version, right? - or of it's something related to input, tablets,
etc. please first go to a user support forum like krita-artists.org. It is much
more user-oriented and user-friendly than this site, which is just a
development-oriented website with a kind of a TODO list for developers. On
krita-artists.org forum there will be people to help you with issues like that
without the need to inform the developers team.

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