https://bugs.kde.org/show_bug.cgi?id=424829
Ahab Greybeard <ahab.greybe...@hotmail.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |ahab.greybe...@hotmail.co.u | |k Ever confirmed|0 |1 Status|REPORTED |CONFIRMED --- Comment #3 from Ahab Greybeard <ahab.greybe...@hotmail.co.uk> --- This happens for all appimages from 4.2.0 onwards on Debian 10 (stable). It happens for 4.2.9 installed and the 4.3.0 snap package and the 4.3.0 appimage on Ubuntu 20.04. It happens for the 4.3.0 portable .zip package on Windows 10. On Windows there is no crash log. For the appimage, the only log entry is: KRITA DID NOT CLOSE CORRECTLY [Side Note: I think Tymond runs Linux Mint, which should be very similar. Could it be a CPU issue? My dual Xeons are ten years old.] The terminal output for the 4.3.0 appimnage is as follows: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> /tmp/.mount_krita-0AP959/usr/lib/krita-python-libs/krita added to PYTHONPATH QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout ======== fully started, new file/image ============ ======== draw ellipse ======== select colourise mask tool 1 2 1 2 ====== click on canvas 1 2 1 ------ these seem to happen at regular intervals 2 1 1 ==== two undos and a redo 1 1 1 ------ if you wait, more happen 1 2 1 2 ====== one more redo Segmentation fault <<<<<<<<<<<<<<<<<<<<<<<<<<<<< See Additional Information SOFTWARE Krita Version: 4.3.0 Languages: en_GB, en, en, en_GB, en Hidpi: false Qt Version (compiled): 5.12.8 Version (loaded): 5.12.8 OS Information Build ABI: x86_64-little_endian-lp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: linux Kernel Version: 4.19.0-9-amd64 Pretty Productname: Debian GNU/Linux 10 (buster) Product Type: debian Product Version: 10 Desktop: MATE OpenGL Info Vendor: "NVIDIA Corporation" Renderer: "GeForce GTX 750 Ti/PCIe/SSE2" Version: "4.6.0 NVIDIA 440.100" Shading language: "4.60 NVIDIA" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Version: 4.6 Supports deprecated functions true is OpenGL ES: false QPA OpenGL Detection Info supportsDesktopGL: true supportsOpenGLES: true isQtPreferOpenGLES: false ADDITIONAL INFORMATION I tried this with multi-section 'lineart' and painted mask colours in the sections. I used Undo to go back to just before the colourise mask was used so that there were still lineart strokes on the canvas. For various scenarios, it always crashes when 'Redo Colourise Mask' is performed but you need to use Undo to take it back to remove at least one brushstroke before doing Redo up to the Redo Colourise Mask. -- You are receiving this mail because: You are watching all bug changes.