https://bugs.kde.org/show_bug.cgi?id=424829

Ahab Greybeard <ahab.greybe...@hotmail.co.uk> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |ahab.greybe...@hotmail.co.u
                   |                            |k
     Ever confirmed|0                           |1
             Status|REPORTED                    |CONFIRMED

--- Comment #3 from Ahab Greybeard <ahab.greybe...@hotmail.co.uk> ---
This happens for all appimages from 4.2.0 onwards on Debian 10 (stable).
It happens for 4.2.9 installed and the 4.3.0 snap package and the 4.3.0
appimage on Ubuntu 20.04.
It happens for the 4.3.0 portable .zip package on Windows 10.
On Windows there is no crash log.

For the appimage, the only log entry is:
KRITA DID NOT CLOSE CORRECTLY

[Side Note: I think Tymond runs Linux Mint, which should be very similar.
Could it be a CPU issue? My dual Xeons are ten years old.]

The terminal output for the 4.3.0 appimnage is as follows:
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
/tmp/.mount_krita-0AP959/usr/lib/krita-python-libs/krita added to PYTHONPATH
QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout

======== fully started, new file/image ============
======== draw ellipse
======== select colourise mask tool
1
2
1
2
====== click on canvas
1
2
1
------ these seem to happen at regular intervals
2
1
1
==== two undos and a redo
1
1
1
------ if you wait, more happen
1
2
1
2
====== one more redo
Segmentation fault
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
See Additional Information

SOFTWARE
Krita

 Version: 4.3.0
 Languages: en_GB, en, en, en_GB, en
 Hidpi: false

Qt

  Version (compiled): 5.12.8
  Version (loaded): 5.12.8

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 4.19.0-9-amd64
  Pretty Productname: Debian GNU/Linux 10 (buster)
  Product Type: debian
  Product Version: 10
  Desktop: MATE

OpenGL Info

  Vendor:  "NVIDIA Corporation" 
  Renderer:  "GeForce GTX 750 Ti/PCIe/SSE2" 
  Version:  "4.6.0 NVIDIA 440.100" 
  Shading language:  "4.60 NVIDIA" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:    QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsOpenGLES: true 
  isQtPreferOpenGLES: false 

ADDITIONAL INFORMATION
I tried this with multi-section 'lineart' and painted mask colours in the
sections.
I used Undo to go back to just before the colourise mask was used so that there
were still lineart strokes on the canvas.
For various scenarios, it always crashes when 'Redo Colourise Mask' is
performed but you need to use Undo to take it back to remove at least one
brushstroke before doing Redo up to the Redo Colourise Mask.

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