https://bugs.kde.org/show_bug.cgi?id=426458
--- Comment #3 from Bernhard Rosenkränzer <b...@lindev.ch> --- Looking at it a bit more, the problem is that the code injected by qtquick (src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp, around line 192) isn't compatible with the gles3 boilerplate put in by kqtquickcharts. Forching the use of header_es2.glsl instead of header_es3.glsl even when OpenGL ES 3.x is supported (comment out the GLES3 chunk in SDFShader::setShaders) "fixes" the problem. -- You are receiving this mail because: You are watching all bug changes.