https://bugs.kde.org/show_bug.cgi?id=426458

--- Comment #3 from Bernhard Rosenkränzer <b...@lindev.ch> ---
Looking at it a bit more, the problem is that the code injected by qtquick
(src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp, around line 192) isn't
compatible with the gles3 boilerplate put in by kqtquickcharts.

Forching the use of header_es2.glsl instead of header_es3.glsl even when OpenGL
ES 3.x is supported (comment out the GLES3 chunk in SDFShader::setShaders)
"fixes" the problem.

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